Install - Shooting Chaser: Difference between revisions
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__NOTOC__{{Languages|Install - Shooting Chaser}} | __NOTOC__{{Languages|Install - Shooting Chaser}} | ||
{{#ev:youtube|dsMEBU2BAYc|400|right}} | |||
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| [[File: | | [[File:MastermindSkill7.png]] | ||
| {{SkillType|SA|T}} Dynamo | | {{SkillType|SA|T}} Dynamo is changed to enter Shooting Chaser mode. When installed, Shooting Chaser will lock on to enemies and deal damage over time. Only the initial hit of Shooting Chaser will cause flinch. | ||
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| {{SkillText|DP | | {{SkillText|DP Skill}} | ||
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== Requirements == | == Requirements == | ||
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! Class !! Level Required | ! Class !! Level Required | ||
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== Skill Information == | == Skill Information == | ||
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| | ! rowspan=2 | Mode !! rowspan=2 | Psionic Bullet (Physical) !! rowspan=2 | Duration !! rowspan=2 | Max Hits Per Drone !! rowspan=2 | Drone Count !! rowspan=2 | MP Usage !! colspan=2 | {{se|202|Dynamo Factory Mode}}<br>Activation DP Usage !! rowspan=2 | Cooldown | ||
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! Dissolution !! {{DCM}} | |||
|- | |- | ||
| ''' | | colspan="9" | '''Normal''' | ||
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| '''{{PvP}} | | {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 4 || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 6 DP || rowspan=2 | 11 Seconds | ||
|- | |||
| {{PvP}} || 57% | |||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 169% || rowspan=2 | 3 Seconds || rowspan=2 | {{tt|7|see [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 4 || rowspan=2 | 130 MP || rowspan=2 | 30 DP || rowspan=2 | 6 DP || rowspan=2 | 9 Seconds | |||
|- | |||
| {{PvP}} || 57% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Add|Install - Shooting Chaser|Enhanced, Empowered}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{ | {{Damage|true|Add | ||
|dmg=169 | |||
|pvp_dmg=57 | |||
| | |hits=7*4 | ||
|enhanced=true | |||
|empowered=true | |||
|passive1=Transformation: Offensive Mode | |||
}} | |||
*Assumes single target. | |||
*Damage calculations do not include {{tt|installation hit|See [[#Tips and Details|Tips and Details]]}}. | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
MastermindPassive1.png; Dynamo Factory - Enhanced Transformation; | |||
MastermindPassive2.png; New Update!; | |||
MastermindPassive3.png; Transformation: Offensive Mode Locked-Expert; | |||
MastermindPassive4.png; Awakened Will: Mastermind; | |||
MastermindPassive5.png; A.I. Upgrade Locked-Trans2; | |||
DominatorPassive1.png; Energy Flow; | |||
DominatorPassive2.png; Control Tower; | |||
MastermindSkill10.png; Force Field/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. This | *When installing the skill or switching installs, the act will do 256% (128% in PvP) Physical Damage. | ||
**This Installation Hit is not affected by any skill traits. | |||
*When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun. | *When the '''Chaser''' touches an enemy, each drone will hit once. This will deal no damage and but will have hitstun. | ||
**It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and | **It also prevents the target from [[Mana Break|mana-breaking]] during a delay, but if you have [[A.I. Upgrade]], the hitstun will cancel the delay and thus make the skill mana-breakable. | ||
*When "chasing" more than 1 target, the 4 drones will split | *When "chasing" more than 1 target, the 4 drones will split according to how many targets were aimed at. | ||
*The number of drones will count | **The number of drones will count towards the damage, but not towards the total hit count. No matter how many drones are "chasing" the target, the max hits will always be 7. | ||
*As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that. | *As long as the enemy is in close proximity, the drones will be able to lock onto them, even if they were invincible during the activation or knocked down, but it won't be homing. You have to overlap the drone physically to the target to do that. | ||
**'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied. | **'''Shooting Chaser''' cannot hit targets behind you. However, if there is at least 1 enemy behind you, '''Chaser''' will be shot ahead with a long straight range, but it won't be homing. If it hits, only 1 laser will appear, but the hitstun will be applied. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table" | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 03/20/2014 || - || colspan=2 align="left" | | | 03/20/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | | 05/15/2014 || 09/17/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|Changed so the following hits won't give hitstun.}} | *{{nerf|Changed so the following hits won't give hitstun.}} | ||
|- | |- | ||
| rowspan=2 | 11/06/2014 || rowspan=2 | - || colspan=2 align="left" | | | rowspan=2 | 11/06/2014 || rowspan=2 | - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|MP cost increased.}} | *{{nerf|MP cost increased.}} | ||
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*{{nerf|Can no longer hit targets behind you.}} | *{{nerf|Can no longer hit targets behind you.}} | ||
|- | |- | ||
| 12/01/2016 || | | 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*Fixed issue where summoning Dynamo Factory Mode can proc Elements. | *Fixed issue where summoning Dynamo Factory Mode can proc Elements. | ||
|- | |- | ||
| 01/25/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || align="left" | | | 06/14/2018 || 06/27/2018 || align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Mastermind}} | |||
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