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Heavy Field: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Heavy Field
}}
}}
<div style="float: right;">{{#ev:youtube|rmqlVnz-xVE|400}}</div>
{{#ev:youtube|rmqlVnz-xVE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:TTTrans6.png]]
| [[File:TTTrans6.png]]
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in Super Armor status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.  
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in {{se||Super Armor}} status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Tactical Trooper]] : Transcendent || 95
| [[Tactical Trooper]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Field<br>(Magical) !! colspan=2 | [[Status Effects/Heavy Field|Heavy Field]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Damage Increase !! Duration
|-
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 7247% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=2 | {{se|341|Heavy Field||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 2348%
! Received Damage Increase {{Stat|M|RD}} !! Duration
|-
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 7247% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 2348%
| {{PvE}} || 7247% || rowspan=2 | 20% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 2348%
|-
| colspan="6" | '''[Enhanced]'''
|-
| {{PvE}} || 7247% || rowspan=2 | 20% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 2348%
|}
|}
*Field prevents enemies from dashing or jumping.
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Heavy Field|Gigantic, Heavy|130|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Gigantic Heavy Field !! colspan=2 | Heavy Heavy Field
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cooldown
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=7247
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=2348
|- style="background:{{ColorSel|CharLight|Chung}}"
|heavy=true
! Normal !! Heavy
}}
|-
! {{PvE}}
| {{formatnum:{{#expr: 7247}}}}% || {{formatnum:{{#expr: 7247*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 2348}}}}% || {{formatnum:{{#expr: 2348*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Reload.png; Reload Mastery;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*{{se|341|Heavy Field||ed}} additionally prevents enemies from dashing or jumping.
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, [[Heavy Field]] will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
*Unlike [[Tactical Field]] which buffs the players standing in the field, [[Heavy Field]] debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
*Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the '''Artillery Strike''' skills which will immediately fire.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*'''Heavy Field''' added.
*'''Heavy Field''' added.
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where teammates' screens are also following the aiming.
*Fixed issue where teammates' screens are also following the aiming.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/28/2017 || - || align="left" |  
| 09/28/2017 || - || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Invincibility frames added while aiming.}}
*{{nerf|Movement Speed/Action Speed Decrease effect removed.}}
*{{nerf|Movement Speed/Action Speed Decrease effect removed.}}
|-
|-
| 08/14/2019 || - || colspan=2 align="left" |
| 08/14/2019 || - || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
|-
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
|-
| 01/18/2024 || 01/31/2024 || colspan=2 align="left" |
*{{buff|{{se|341|Heavy Field||ed}} '''Received Damage Increase ''' increased.}}
|}
|}
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}}
}}
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{{SkillNav - Tactical Trooper}}
{{TTSkills}}
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