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Eschaton/ModA: Difference between revisions

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225 bytes removed ,  4 November 2020
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*Does not account for splash damage.
*Does not account for splash damage.
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Affected By Action Speed
|-
| {{Check|N}}
|}
=== Miscellaneous (10/08/2020 KR) ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Spirit Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
**Because of this trait, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Spirit Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
=== KR ===
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
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*{{nerf|Evil Spirit Cry damage decreased.}}
*{{nerf|Evil Spirit Cry damage decreased.}}
|-
|-
| 10/08/2020 || - || colspan=2 align="left" |  
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |  
*{{buff|Can move earlier after using the skill on the ground.}}
*{{buff|Can move earlier after using the skill on the ground.}}
*{{buff|Casting speed is affected by Action Speed.}}
*{{buff|Casting speed is affected by Action Speed.}}
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