Obtenebration: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:Obtenebration.png]] | ||
| {{SkillType|Ability}} Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack. | | {{SkillType|Ability}} Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack. | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Misc}}" | |- style="background:{{ColorSel|Misc}}" | ||
! rowspan=2 | Rarity !! | ! rowspan=2 | Rarity !! {{se|397|Obtenebration||sb}} !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|Misc}}" | |- style="background:{{ColorSel|Misc}}" | ||
! Duration | ! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Obtenebration''' makes the player immune to damage reflection effects while it's active. | *'''Obtenebration''' makes the player immune to damage reflection effects while it's active. | ||
*If you activate [[Hyper Acceleration]] prior to using this skill right before a stage transition and hold up and left/right keys simultaneously, you will be able to perform a single long jump in places where you are not supposed to move at all, for example during cutscenes. | |||
**This technique can be used as a faster way to get closer to the boss. | |||
<br> | <br> | ||
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|FR=Frappe |FRName=Strike | |FR=Frappe |FRName=Strike | ||
|IT=Fendente |ITName=Slash | |IT=Fendente |ITName=Slash | ||
|PL=Cios | |PL=Cios |PLName=Strike | ||
|UK=Strike | |UK=Strike | ||
}} | }} |