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__NOTOC__
__NOTOC__{{Languages|El Crystal Spectrum}}
<div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|300}}</div>
{{#ev:youtube|Cgk8NCBH9UU|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|-
| [[Image:SpectroElCrystal.png]] <br />
| [[File:CodeElectraSkill1.png]]<br>[[File:CodeElectraSkill1A.png]]
| colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".
| {{SkillType|A}} Activate different force field modes to change your attacks. You can control angles by using ↑ ↓ key.<br><br>Amplify Mode
*Beam/Electron size and damage increase.  
|-
|
| {{SkillText|True|MPUsage|50%}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
 
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
! Class
|-
! Master
! Class !! Level Required
! SP Requirement
|-
! Skill Requirement
| [[Code: Electra]] || 15
! Skill Prequisite For
|- align="center"
| [[Code Electra]]
| Lv5
| 40 SP
| [[Skill Quest]]
| [[Spectrum Dynamics]]
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
= Amplify Mode =
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
 
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal01.png]] <br />
| colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.
|}
===   ===
<tabber>
|-|
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
! Skill Level
! Beam Size
! Electron <br>Ball Size
! Beam/Electron <br>Ball Damage
! Duration
! MP Cost
! Cooldown
|- align="center"
| align="left" | 1
| rowspan="7" | +50%
| rowspan="7" | +30%
| rowspan="7" | +20%
| 13 Seconds
| rowspan="7" | 30 MP
| rowspan="7" | 30 Seconds
|-
| 2
| align="center" | 16 Seconds
|-
|-
| 3
! El Crystal Spectrum Duration !! MP Usage !! Cooldown
| align="center" | 19 Seconds
|-
|-
| 4
| colspan="4" | '''Normal'''
| align="center" | 22 Seconds
|-
|-
| 5(M)
| 30 Seconds || 20 MP || 2 Seconds
| align="center" | 25 Seconds
|-
|-
| 6
| colspan="4" | '''[Enhanced]'''
| align="center" | 26 Seconds
|-
|-
| 7
| 30 Seconds || 10 MP || 2 Seconds
| align="center" | 27 Seconds
|}
|}
|-|
=== <font color="red">Amplify Mode</font> ===
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! colspan=2 | {{se|028|Spectrum Field}}
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
! Skill<br>Level
! Required<br>Level
! Beam Size
! Electron <br>Ball Size
! Beam/Electron <br>Ball Damage
! Duration
! MP Cost
! Cooldown
|- align="center"
| align="left" | 1
| align="left" | -
| rowspan="20" | + -%
| rowspan="20" | + -%
| rowspan="20" | + -%
| Seconds
| rowspan="20" | 20 MP
| rowspan="20" | 30 Seconds
|-
|-
| 2
! Affected Command Damage !! Additional Effect
| align="left" | -
| align="center" | Seconds
|-
|-
| 3
| x1.2
| align="left" | -
| align="left" |
| align="center" | Seconds
*Beam / Electron size is increased by 1.2 times.
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
| 4
! [[Eve]] !! [[Code: Electra]] !! [[Code: Battle Seraph]] !! [[Code: Sariel]]
| align="left" | -
| align="center" | Seconds
|-
|-
| 5
| {{CIO|X}}{{CIO|X}}{{CIO|X}} || {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|RZ|Long}} || {{CDRU}}{{CIO|X}}{{CIO|HoldZ|Hold}} || {{CZ}}{{CZ}}{{CIO|X}}
| align="left" | -
| align="center" | Seconds
|-
|-
| 6
| {{CDR}}{{CIO|X}} || {{CIO|X}}{{CIO|X}}{{CIO|ConZ|Con}} || {{CDR}}{{CIO|X}}{{CIO|X}} || {{CDRU}}{{CZ}}{{CConX}}{{CIO|Z}}
| align="left" | -
| align="center" | Seconds
|-
|-
| 7
| {{CDRU}}{{CIO|X}} || || ||
| align="left" | -
|}
| align="center" | Seconds
<br>
 
== [[Skill Traits]] ==
{{Traits|Eve|El Crystal Spectrum|Regenerating (1), Powerful|chance1=15|mp1=100|mp=20|mp_enhanced=10|cd2=130|cd=2}}
<br>
 
== Related Skills ==
{{SkillTable
|
CodeElectraPassive1.png; Spectrum Dynamics;
CodeBattleSeraphPassive1.png;Ultra Optical Investigation;
CodeBattleSeraphSkill7.png; Energetic Heart;
CodeSarielPassive2.png; Evolution;
}}
<br>
 
== Tips and Details ==
*Later passives add more force field options to this skill:
**[[Spectrum Dynamics|<font color="blue">Spectrum Mode (Blue)</font>]] is gained from learning [[Spectrum Dynamics]].
**[[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] is gained from learning [[Ultra Optical Investigation]].
**[[Energetic Heart|<font color="grey">Fusion Mode (White)</font>]] is gained while the [[Energetic Heart]] skill is active.
**You can cycle between modes at 2 second cool-down intervals (0.5 second after learning [[Ultra Optical Investigation]]) until the active skill duration runs out.
*The aiming ability granted by this passive will also work with any of the other force field modes, not just <font color="red">Amplify Mode</font>.
*The skill deals a small amount of hitstun any time it is used, though it deals no damage.
**Due to [[Ultra Optical Investigation]] removing the animation for switching modes, this also removes the hitstun from all but the initial cast.
*The buff is gained immediately on cast, even if the skill is interrupted.
*For some reason, command electron balls' explosion hit gain any of the fields' damage increase/decrease twice. For example, '''Amplify''' mode's explosion hit will deal x1.2 x1.2 damage, and '''Fusion''' mode's explosion hit will deal x0.25 x0.25 damage.
*Commands will generate the force field some distance in front of Eve, so attacks that have yet to pass through it will not be affected. Make sure an attack has time to pass through the field before hitting an enemy.
*By comparison, skills instead directly change their behavior and effect based on the current mode, and do not pass through any actual fields besides a visual representation of it either directly in front of Eve near her hands like in [[Giga Stream]], or around her like in [[Final Strike]].
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|-
|-
| 8
! colspan=2 | Date !! rowspan=2 | Changes
| align="left" | -
| align="center" | Seconds
|-
|-
| 9
! KR !! NA
| align="left" | -
| align="center" | Seconds
|-
|-
| 10
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |  
| align="left" | -
*'''El Crystal Spectrum''' added.
| align="center" | Seconds
|-
|-
| 11
| 06/27/2013 || 11/06/2013 || align="left" |  
| align="left" | -
*Moved from [[Code: Electra]] to [[Eve]].
| align="center" | 22 Seconds
|-
|-
| 12
| 04/30/2015 || - || align="left" |  
| align="left" | 37
*Fixed the issue where couldn't use after initial cast during jumping once pet is summoned/recalled.
| align="center" | 22.7 Seconds
|-
|-
| 13
| 04/21/2016 || 05/18/2016 || align="left" |  
| align="left" | -
*Fixed MP not being consumed if the skill was '''[Enhanced]'''.
| align="center" | Seconds
|-
|-
| 14
| 06/30/2016 || 07/13/2016 || align="left" |  
| align="left" | -
*{{buff|Duration increased.}}
| align="center" | Seconds
*Moved from [[Eve]] to [[Code: Electra]].
*'''Killing Blow (1)''' trait changed to '''Powerful'''.
|-
|-
| 15
| 03/30/2017 || 04/12/2017 || align="left" |  
| align="left" | -
*{{nerf|'''[Enhanced]''' MP Usage reduction decreased.}}
| align="center" | Seconds
|-
|-
| 16
| 05/17/2018 || 06/14/2018 || align="left" |  
| align="left" | -
*'''Haste''' trait changed to '''Regenerating (1).
| align="center" | Seconds
|-
|-
| 17
| 12/06/2018 || 12/12/2018 || align="left" |  
| align="left" | -
*{{buff|Cooldown decreased.}}
| align="center" | Seconds
|-
|-
| 18
| 07/18/2019 || - || colspan=2 align="left" |  
| align="left" | -
*Fixed homing not working properly in certain situations.
| align="center" | Seconds
|-
| 19
| align="left" | -
| align="center" | Seconds
|-
| 20 (M)
| align="left" | -
| align="center" | Seconds
|}
|}
</tabber>
= Spectrum Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal02.png]] <br />
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.
|}
=== ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
|-
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
|}
= Induction Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:InductionMode.png]]
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.
When targets are not within homing range, the lasers will scatter out randomly.
|}
=== ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
|-
| [[Image:HOR.png]] [[Hyper Optical Research]]
|}
= Fusion Mode =
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:Fusion2.png]]
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.
|}
=== ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
|-
| [[Image:BSSActive2.png]] [[Energetic Heart]]
|}
<headertabs/>
<br>
== [[Skill Note]] ==
'''Name:''' Dual Auto Reaction (이중 자가 반응로)
'''Description:''' Duration increased by 3 seconds. MP Consumed decrease by 10.
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*[[El Crystal Spectrum]] is unlocked through the [[SQ guide|Low Branch Skill Quest]].
{{AlternateLanguages
** The quest can be obtained at Lv20 from Camilla, the PvP NPC.
|Color={{ColorSel|CharLight|Eve}}
*All combos and skills that are affected by [[El Crystal Spectrum]] may be directed at different angles by holding up or down whilst performing the combo or using a skill (while Eve calls out the skill name).
|KR=엘 분광결정 |KRName=El Crystal Spectrum
*If this skill is already activated, activating again allows Eve to switch to "Spectrum Mode" '''only''' when [[Spectrum Dynamics]] is maxed.
|DE= Eldritkristall-Spektrum  |DEName= El Crystal Spectrum
**Eve can cycle between "Amplify and Spectrum Mode" (between 2 second cool-down intervals) until the active skill duration runs out.
|FR=Spectre de cristal d'Eldrit |FRName=El Crystal Spectrum
***Eve can further switch to "Induction Mode" only when [[Hyper Optical Research]] is maxed.
|JP=エルクリスタル      |JPName=El Crystal
***After unlocking "Induction Mode", Eve can now switch modes even in the air. The animation of changing mode only will happen when she changes from normal to "Amplify Mode" and only has a 0.5 second cooldown interval.
|TW=粉晶電磁力場 |TWName=Pink Crystal Electromagnetic Field
*Using the skill near enemies will cause them stun for a moment without taking damage.
|CN=艾尔光谱结晶 |CNName=El Spectrum Crystal
*When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent.
|BR=Espectro do Cristal de El |BRName=El Crystal Spectrum
 
|IT=Spettro del Cristallo di Eldrit |ITName=El Crystal Spectrum
|PL=Spektrum Kryształów Eldrytu |PLName=El Crystal Spectrum
}}
<br>
<br>
<tabber>
{{SkillNav - Code: Electra}}
|-|
NA=
{{CLSkills}}
|-|
KR=
{{EvSkillsKR}}
</tabber>
 
[[Category:Code Electra Skills]]
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