Moonlight System: Difference between revisions
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{{Development}} | {{Development}} | ||
Every character in Elsword has their own unique features that set them apart from other characters. | |||
== Moonlight == | == Moonlight == | ||
[[File:MoonlightSystem.png|300px]] | [[File:MoonlightSystem.png|300px]] | ||
A special gauge unique to Noah will appear next to his health bar. This gauge shows you which of the three moon phases you are currently on. While the phases by themselves have no immediate effect, awakening or reviving during a specific moon phase will give different benefits. | |||
Moon phases will automatically progress whenever you use any given skill, changing from New Moon, to Half Moon, to Full Moon, to Half Moon and finally back to New Moon in order. Certain skills and passives that are obtained later on may grant additional benefits to specific moon phases outside of the basic awakening and resurrection effect. | |||
===Awakening=== | ===Awakening=== | ||
Unlike most characters, Noah only has one Awakening Bead, similar to [[Ain]]. Unlike '''Ain''' however, Noah gains the | Unlike most characters, Noah only has one Awakening Bead, similar to [[Ain]]. Unlike '''Ain''' however, Noah gains the normal awakening benefits when awakening like other characters, increasing his attack by 20% (or 30% after [[Transcendence|transcending]]). Noah can re-awaken at will whenever his Awakening Bead is full, allowing him to change which moon phase's effects are active while awakened. Similar to [[Sentimental Point System|Laby]], his awakening duration has an upper limit when re-awakening consecutively that cannot be increased through the '''Awakening Duration Increase''' stat and is only affected by the passive [[Sea Fog]]. | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
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| '''{{PvP}}''' || 0.5% || 30% || 30% | | '''{{PvP}}''' || 0.5% || 30% || 30% | ||
|} | |} | ||
===Resurrection=== | ===Resurrection=== |