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Einherjar: Difference between revisions

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**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*The skill can be stored by using it right before the screen goes dark during map change.
*The skill can be stored by using it right before the screen goes dark during a room transition.
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]).
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]).
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