Einherjar: Difference between revisions
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→Tips and Details
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**Grenades are fired only from the first and last {{CX}} of a combo. | **Grenades are fired only from the first and last {{CX}} of a combo. | ||
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | *'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps. | ||
*The skill can be stored by using it right before the screen goes dark during | *The skill can be stored by using it right before the screen goes dark during a room transition. | ||
**At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | **At first, only the non-damaging special visual effect of '''Shockwave''' will be unleashed. The actual damaging '''Shockwave''' will be cast once your character enters idle state or uses a long skill (such as [[Viper Shower]]). | ||
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