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Mirage: Difference between revisions

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| [[File:SilentShadowTSkill1.png]]
| [[File:SilentShadowTSkill1.png]]
| {{SkillType|SA|T}}
| {{SkillType|SA|T}} Move quickly and discreetly like a mirage that cannot be caught even when it seems to be.<br>Targets hit by the mirage have their physical defense decreased for a certain period of time, and if the skill key is pressed again, jump into the air to keep enemies in check.
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| {{SkillText|True|}}
| {{SkillText|True|Mirage}}
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<br>
<br>
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! colspan=9 | Normal
! colspan=9 | Normal
|-
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| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
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| '''{{PvP}}''' || 184% || 29%
| '''{{PvP}}''' || 184% || 29%
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! colspan=9 | [Enhanced]
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || -% || -% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
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| '''{{PvP}}''' || -% || -%
| '''{{PvP}}''' || 184% || 29%
|}
|}
<br>
<br>
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| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (1)|50|50}} || 50 MP
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (1)|50|50}} || 50 MP
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Noah}}"
! Mirage !! Check
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! {{PvE}}
| {{formatnum:{{#expr: 485*7}}}}% || {{formatnum:{{#expr: 77*7}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 184*7}}}}% || {{formatnum:{{#expr: 29*7}}}}%
|}
<br>
== Tips and Details ==
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Check''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Check''' to land multiple hits.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Check''' is capable of landing most of its hits on smaller enemies.
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
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== Trivia ==
*This is one of the only skills to send you airborne while allowing movement and skill use afterwards, aside from '''Storm Trooper''''s [[Booster Cannon]] and '''Eternity Winner''''s [[Screw Punch]].
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