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Kugel Blitz/ModA: Difference between revisions

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|Skill=Kugel Blitz
|Skill=Kugel Blitz
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<div style="float: right;">{{#ev:youtube|O60aYotrwc8|400}}</div>
<div style="float: right;">{{#ev:youtube|593rtgEMjoc|400}}</div>
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! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion  
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| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3  || rowspan=2 |9 || rowspan=2 |9 || rowspan=2 |18 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
| '''{{PvE}}''' || 507% || rowspan=2 colspan=2 | 3  || rowspan=2 |9 || rowspan=2 |9 || rowspan=2 |21 || rowspan=2 |80 MP || rowspan=2 |8 Seconds
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| '''{{PvP}}''' || 202%
| '''{{PvP}}''' || 202%
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==Tips and Details==
==Tips and Details==
*It is possible to deal 3 extra unaltered hits before they pass through the field with '''Reactive''' and '''Fusion''' mode if used at point-blank range, dealing an extra {{formatnum:{{#expr: 507*3}}}}% ({{formatnum:{{#expr: 202*3}}}}% in PvP) Magical Damage.
*In order to achive maximum hit in '''Reactive''' and '''Fusion''' mode, '''[Mod] Kugel Blitz''' needs to be used at point-blank range.
*Maximum hits in '''Spectrum''' mode on a player-sized enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the Spectrum field.   
*Maximum hit in '''Spectrum''' mode on a humanoid enemy requires the target to be positioned in such a way that they will get hit as soon as the skill passes through the spectrum field.   
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