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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"") |
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| [[Image:SiegeShelling.png]] | | [[Image:SiegeShelling.png]] | ||
| {{SkillType|A}} Siege Mode Stance | | {{SkillType|A}} Siege Mode Stance | ||
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | |||
*{{CZ}} key: Melee Cannon Attack (Ends Skill) | |||
*{{CX}} | |||
*{{CZ}} | |||
|- | |- | ||
| | | | ||
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{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Chung]] || 10 | | [[Chung]] || 10 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! rowspan="3" | Mode !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range< | ! rowspan="3" | Mode !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! rowspan="2" | | ! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby | ||
|- | |- | ||
! | ! Normal !! Final !! Chance !! Amount | ||
|- | |- | ||
| colspan=16 | '''Normal''' | |||
|- | |- | ||
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | | | '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 190% || 190% || 113% || 154% | | '''{{PvP}}''' || 190% || 190% || 113% || 154% | ||
|- | |- | ||
| colspan=16 | '''[Enhanced]''' | |||
|- | |- | ||
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | | | '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 229% || 229% || 136% || 185% | | '''{{PvP}}''' || 229% || 229% || 136% || 185% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! Enhanced Siege Shelling !! Persistent Siege Shelling | ! Enhanced Siege Shelling !! Persistent Siege Shelling | ||
|- | |- | ||
! Attribute Effect !! Attribute Effect | ! Attribute Effect !! Attribute Effect | ||
|- | |- | ||
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== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{:Modified Warhead}} | ||
! rowspan=4 | Mode !! rowspan=2 colspan=4 | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Centurion]] | |||
|- | |||
! colspan=4 | [[Modified Warhead]] | ! colspan=4 | [[Modified Warhead]] | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | ||
|- | |- | ||
! | ! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ||
|- | |- | ||
| {{PvE}} | |||
| {{formatnum:{{#expr: 420*6 + | | {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: 420*6 + 637}}}}% | ||
| {{formatnum:{{#expr: (420*6 + | | {{formatnum:{{#expr: 573}}}} ~ {{formatnum:{{#expr: 420*6 + 573}}}}% | ||
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 637)*0.8}}}}% | |||
| {{formatnum:{{#expr: 573*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*0.8}}}}% | |||
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: (420*6*{{#arrayindex:Modified Warhead|0}}) + 637}}}}% | |||
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}}}}}% | |||
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: ((420*6*{{#arrayindex:Modified Warhead|0}}) + 637)*0.8}}}}% | |||
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}}% | |||
|- | |- | ||
| {{PvP}} | |||
| {{formatnum:{{#expr: 136*6 + | | {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: 136*6 + 229}}}}% | ||
| {{formatnum:{{#expr: (136*6 | | {{formatnum:{{#expr: 185}}}} ~ {{formatnum:{{#expr: 136*6 + 185}}}}% | ||
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 229)*0.8}}}}% | |||
| {{formatnum:{{#expr: 185*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*0.8}}}}% | |||
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: (136*6*{{#arrayindex:Modified Warhead|1}}) + 229}}}}% | |||
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}}}}}% | |||
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: ((136*6*{{#arrayindex:Modified Warhead|1}}) + 229)*0.8 round2}}}}% | |||
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}*0.8 round2}}}}% | |||
|} | |} | ||
*Does not include | *Does not account for splash damage. | ||
*Does not include '''Cannon Hit'''. | |||
*Damage ranges from 0 to 6 non-final {{CX}} inputs. | |||
*'''Centurion''''s total damage becomes infinite with [[Awakened Will: Tactical Trooper]]. | *'''Centurion''''s total damage becomes infinite with [[Awakened Will: Tactical Trooper]]. | ||
<br> | <br> | ||
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| valign="top" | | | valign="top" | | ||
===[[Comet Crusader]]=== | ===[[Comet Crusader]]=== | ||
{| style="border-collapse: collapse; | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[Image:SI STRONGWILL.png]] | | width="40" | [[Image:SI STRONGWILL.png]] | ||
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| valign="top" | | | valign="top" | | ||
===[[Fatal Phantom]]=== | ===[[Fatal Phantom]]=== | ||
{| style="border-collapse: collapse; | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[File:SI_RemodelMag.PNG]] | | width="40" | [[File:SI_RemodelMag.PNG]] | ||
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===[[Centurion]]=== | ===[[Centurion]]=== | ||
{| style="border-collapse: collapse; | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[Image:ConvertedWarhead.png]] | | width="40" | [[Image:ConvertedWarhead.png]] | ||
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== Tips and Details == | == Tips and Details == | ||
* | *Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits. | ||
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] | *Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack. | ||
*The missiles pierce once | *The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage. | ||
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies. | |||
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing. | |||
***Some | *It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]]. | ||
* | *The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}. | ||
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | |||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | |||
* | **This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | ||
*None of the hits of this skill will grant you any MP, including for your Pet. | |||
*By having enough Movement Speed, it is possible to catch after the | *Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | ||
* | |||
*Be careful to not use this | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well. | |||
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance. | *Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance. | ||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | ! width="300px" | Video | ||
! Description | ! Description | ||
|- | |- | ||
|{{#ev:youtube| | |{{#ev:youtube|-TBqO-6-Ggk|300}} | ||
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]]. | |Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]]. | ||
|} | |} | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Range increased and angles changed.}} | *{{buff|Range increased and angles changed.}} | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Skill note effect doubled from 15% to 30%.}} | *{{buff|Skill note effect doubled from 15% to 30%.}} | ||
*Fires tangible projectiles. | *Fires tangible projectiles. | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
*{{buff|Reload and Strike damage increased.}} | *{{buff|'''Reload''' and '''Strike''' damage increased.}} | ||
*{{nerf|Shot damage decreased.}} | *{{nerf|'''Shot''' damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|} | |} | ||
<br> | <br> | ||
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|BR=Bombardeio |BRName=Bombing | |BR=Bombardeio |BRName=Bombing | ||
}} | }} | ||
<br> | <br> | ||
{{ | {{SkillNav - Chung}} |