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Unfamiliar Dawn: Difference between revisions

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| [[Image:LiberatorPassive1.png]]<br>  
| [[Image:LiberatorPassive1.png]]<br>  
| {{SkillType|P}} A full moon of silver. As that serene smile in my memory fades even at night when the moonlight falls, the dawn we were greeted with also disappears.<br>The storm driven by darkness becomes the shadow's cradle of rest, and the moonlight that could not be perceived could now clearly be felt.<br>The approaching dawn that drives away the darkness was no longer fearful.<br><br>All commands have a chance to leave a mark of darkness and you will gain Pitch Black when you awaken.<br>When the mark is stacked 3 times, 2 stacks are consumed and a shadow's wound occurs, causing [[Status Effects/Bleed|Bleed]].<br>When a shadow's wound occurs while in awakening, an additional debuff that increases the target's damage taken is applied.
| {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.<br><br>All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give [[Status Effects/Bleed|Bleeding]] effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Pitch Black Point]] Gain<br>(On awakening) !! colspan=7 | Mark of Darkness Enhancement
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(On awakening) !! colspan=7 | Dark Mark Enhancement
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow's Wound<br>(On reaching 3 stacks)
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(On reaching 3 stacks)
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Damage (Physical) !! rowspan=2 | Mark of Darkness Stack Count !! colspan=2 | [[Status Effects/Bleed|Bleed]] !! colspan=2 | When triggered in awakening
! rowspan=2 | Damage (Physical) !! rowspan=2 | Dark Mark Stack Count !! colspan=2 | [[Status Effects/Bleed|Bleed]] !! colspan=2 | When triggered in awakening
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration
! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration
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== Tips and Details ==
== Tips and Details ==
*This passives allows all commands to trigger the '''Mark of Darkness''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow's Wound'''.
*This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*Due to 2 stacks being consumed to trigger '''Shadow's Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CX}} in {{CX}}{{CX}}{{CX}}{{CX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Mark of Darkness''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow's Wound''' in succession.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
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