ECP System: Difference between revisions

766 bytes added ,  21 January 2021
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=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
While '''Over Strike''' is active, you will gain certain effects for a duration, but become unable to use Active skills as you wait for the ECP gauge to recharged.
 
==== NA ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Mode !! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
| '''{{PvE}}/{{PvP}}''' || 10% || 20% || 10% || 20% || 10 Seconds
|}
 
==== KR ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Mode !! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
|-
| '''{{PvP}}''' || 20%
|}


=== Weapon Switching ===
=== Weapon Switching ===
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