ECP System: Difference between revisions

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Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.


Once the gauge is completely depleted, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
Once the gauge is completely depleted, '''Over Strike''' will be activated.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]


=== Over Strike ===
=== Over Strike ===
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