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ECP System: Difference between revisions

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41 bytes removed ,  21 January 2021
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While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. ECP will be recharged slowly over time during '''Over Strike''', and the effect will be removed once the gauge fills up again.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. ECP will be recharged slowly over time during '''Over Strike''', and the effect will be removed once the gauge fills up again.


==== NA ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=5 | [[Status Effects|Over Strike]]  
! colspan=5 | [[Status Effects|Over Strike]]  
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
|-
| '''{{PvE}}/{{PvP}}''' || 10% || 20% || 10% || 20% || 10 Seconds
| 10% || 20% || 10% || 20% || 10 Seconds
|}
|}


==== KR ====
==== 01/28/2021 KR Patch ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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