Add: Difference between revisions
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{{CU}} <br> | {{CU}} <br> | ||
{{CX}} 86% Mag. Damage x3 | {{CX}} 86% Mag. Damage x3 | ||
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| '''{{CUU}}''' | |||
| By pressing {{CUU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again. | |||
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{{CUU}} | |||
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| '''{{CU}}{{CDR}}''' | |||
| While in a neutral air state, dashing a direction will cause Add to glide on the air for a short period of time. By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage. | |||
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{{CUU}} | |||
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| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}} | | {{CDR}}{{CZ}}{{CZ}}{{CNAZ}} | ||
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{{CX}} 82% Mag. Damage x3<br> | {{CX}} 82% Mag. Damage x3<br> | ||
{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP) | {{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP) | ||
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| '''{{CDRU}}{{CU}}''' | |||
| While air dashing, pressing up will allow Add to glide on the air for a short period of time. By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage. | |||
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{{CDRU}} <br> | |||
{{CU}} | |||
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| Recovery {{CZ}}/{{CX}} | | Recovery {{CZ}}/{{CX}} | ||
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*{{buff|Movement delay after {{CX}} reduced.}} | *{{buff|Movement delay after {{CX}} reduced.}} | ||
|} | |} | ||
<br> | <br> | ||