Serpentarius/ModA: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Mode !! Swimming Stars (Magical) !! Max Hits !! MP Usage !! Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Swimming Stars (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |||
! Hits per Fish !! Number of Fish | |||
|- | |- | ||
| '''{{PvE}}''' || 184% || rowspan=2 | | | '''{{PvE}}''' || 184% || rowspan=2 | 4 || rowspan=2 | 72 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 70% | | '''{{PvP}}''' || 70% | ||
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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy}} | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy}} | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Noah}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Cosmos]] | |||
|- style="background:{{ColorSel|CharLight|Noah}}" | |||
! colspan=2 | Average !! colspan=2 | Maximum !! colspan=2 | Average !! colspan=2 | Maximum | |||
|- style="background:{{ColorSel|CharLight|Noah}}" | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 184*25}}}}% || {{formatnum:{{#expr: 184*25*1.44}}}}% || {{formatnum:{{#expr: 184*4*3*3*8}}}}% || {{formatnum:{{#expr: 184*4*3*3*8*1.44}}}}% || {{formatnum:{{#expr: 184*25*1.2}}}}% || {{formatnum:{{#expr: 184*25*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 184*4*3*3*8*1.2}}}}% || {{formatnum:{{#expr: 184*4*3*3*8*1.2*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 170*25}}}}% || {{formatnum:{{#expr: 70*25*1.44}}}}% || {{formatnum:{{#expr: 70*4*3*3*8}}}}% || {{formatnum:{{#expr: 70*4*3*3*8*1.44}}}}% || {{formatnum:{{#expr: 70*25*1.2}}}}% || {{formatnum:{{#expr: 70*25*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 70*4*3*3*8*1.2}}}}% || {{formatnum:{{#expr: 70*4*3*3*8*1.2*1.44}}}}% | |||
|} | |||
*Average assumes 25 hits. | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *The number of hits the skill does is extremely dependent on size and positioning. Humanoid sized targets with fairly optimal positioning can deal on average within the ballpark of 20~30 hits. | ||
*If used on a lot of targets, frame rate drop might occur. | *If used on a lot of targets, frame rate drop might occur. | ||
*Contrary to the original version, the Milky Way space will not deal damage. | *Contrary to the original version, the Milky Way space will not deal damage. |