Cannonball: Difference between revisions
From Elwiki
m
Removed Related Skills section
No edit summary |
m (Removed Related Skills section) |
||
(25 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Cannonball}} | __NOTOC__{{Languages|Cannonball}} | ||
{{#ev:youtube|LujRKIT_h7M|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:HeavyBarrelSkill1.png]] | ||
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. | | {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase. | ||
|- | |- | ||
| | | | ||
Line 18: | Line 18: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Heavy Barrel]] || 15 | | [[Heavy Barrel]] || 15 | ||
Line 28: | Line 27: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan= | ! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration | ! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Max Charge Time !! Max Hold Duration | ||
|- | |- | ||
| ''' | | colspan=10 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 161% || 342% || 851% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds | ||
| | |||
|- | |- | ||
| | | {{PvP}} || 61% || 129% || 324% | ||
|- | |- | ||
| '''{{PvP}} | | colspan=10 | '''[Enhanced]''' | ||
|- | |||
| {{PvE}} || 193% || 410% || 1021% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds | |||
|- | |||
| {{PvP}} || 73% || 155% || 389% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Rose|Cannonball|Empowered, Haste|cd=7}} | ||
<br> | <br> | ||
== | == Extra Information == | ||
=== Total Damage === | |||
{{Damage|true|Rose | |||
|dmg=193, 410, 1021 | |||
| | |pvp_dmg=73, 155, 389 | ||
|empowered=true | |||
| | |range_max=1.5 | ||
}} | |||
| | *Damage ranges from 0~1.5 seconds charged. | ||
== | === Miscellaneous === | ||
{| style="border-collapse: collapse;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
| | |||
| | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*There is no actual charging time required to aim the skill up or down. Simply holding {{CU}} or {{CD}} while activating the skill is enough. | |||
*There is no actual charging time required to aim the skill up or down. Simply holding | |||
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | **Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down. | ||
*The '''Air Bullet''' counts as a projectile and can be absorbed. | *The '''Air Bullet''' counts as a projectile and can be absorbed. | ||
*When using this skill off a ledge, | *When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards. | ||
<br> | <br> | ||
Line 99: | Line 81: | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
Line 120: | Line 102: | ||
|- | |- | ||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
Line 126: | Line 108: | ||
*{{buff|Explosion damage increased.}} | *{{buff|Explosion damage increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
Line 152: | Line 134: | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Heavy Barrel}} | |||
{{ |