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Dual Buster: Difference between revisions

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Changed Skill Traits to use template! (mostly)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Dual Buster
}}
}}
<div style="float: right;">
<div style="float: right;">
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_DUALBUSTER.png]]<br>
| [[File:SI_DUALBUSTER.png]]
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
| {{SkillType|SA|T}} Leap forward and fire 2 shots backwards. Reload 1 cannonball while leaping.  
|-
|-
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| {{SkillText|True|DualBuster}}
| {{SkillText|True|DualBuster}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Shooting Guardian]] || 15
| [[Shooting Guardian]] || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Magic Damage<br>(Magical) !! colspan=2 | Penetrating Hit !! rowspan=2 | Max Hits !! rowspan=2 | Ammo Reloaded !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Magical Damage (Magical) !! colspan=2 | Number of Penetrations!! rowspan=2 | Max Hits !! rowspan=2 | Cannonball Gain !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Awakening !! Initial !! Recast
! Normal !! Awakening !! Initial !! Recast
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 1297% || rowspan="2" | 1 || rowspan="2" | Infinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | N/A || rowspan="2"| 7 Seconds
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 494%
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | N/A || rowspan="2"| 7 Seconds
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1297% || rowspan="2" | 1 || rowspan="2" | Infinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | 50 MP || rowspan="2"| 7 Seconds
| {{PvP}} || 494%
|-
|-
| '''{{PvP}}''' || 494%
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 1297% || rowspan="2" | 1 || rowspan="2" | Indefinite || rowspan="2"| 2 || rowspan="2"| 1 || rowspan="2"| 100 MP || rowspan="2" | 50 MP || rowspan="2"| 7 Seconds
|-
| {{PvP}} || 494%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dual Buster|Light, Absorbing|mp=Initial: 80 MP<br>{{tt|Recast: 40|'''Final Enhanced Skill'''}}||200}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Stage !! colspan=3 | Light Dual Buster !! Absorbing Dual Buster
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | MP Usage
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 80 MP || N/A || rowspan=2 | {{SkillText|Absorbing|200}}
|-
| [Enhanced] || 40 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=1297
! Mode !! Regular
|pvp_dmg=494
|-
|hits=2
! {{PvE}}
}}
| {{formatnum:{{#expr: 1297*2}}}}%
*Damage calculations exclude the '''[Enhanced]''' double cast.
|-
! {{PvP}}  
| {{formatnum:{{#expr: 494*2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_RemodelMag.PNG]]
SI_RemodelMag.PNG; Remodel Magazine;
| width="150" align="center" | [[Remodel Magazine]]
DCTrans4.png; Awakened Will: Deadly Chaser;
| width="40" | [[File:SI_INSHOW.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Intense Showtime]]
}}
| width="40" | [[File:DCTrans4.png]]
| align="center" width="150" | [[Awakened Will: Deadly Chaser]]
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Dual Buster may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
*'''Dual Buster''' may put you behind enemies, but when used against shield mobs that are blocking, it results in frontal hit (a blocked attack), so they will remain guarding even though you are technically behind the enemy.
**If used backwards (bullets against shield) the attack will count as a back hit.
**If used backwards (bullets against shield) the attack will count as a back hit.
*The skill's iframes last until Chung rolls on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from [Enhanced] can also only be used after the roll finishes.
*The skill's iframes last until you roll on the ground, meaning they will last longer when the skill is used from a higher platform. The additional cast from '''[Enhanced]''' can also only be used after the roll finishes.
*This skill can be used while in Heavy Stance.
*As you land on the ground and roll over, you can cut the end lag of the skill by initiating a dash in the direction you came from, allowing for quicker movement.
*This skill can be used while in [[Freiturnier#Heavy Stance|Heavy Stance]].
*'''Dual Buster''' shots do not have ricocheting properties.
*'''Dual Buster''' shots do not have ricocheting properties.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease, the skill can be looped indefinitely on itself so long as you have the MP.
*'''[Enhanced] Dual Buster''' in conjunction with with [[Intense Showtime]] and [[Awakened Will: Deadly Chaser]]'s cooldown decrease allows the skill to be looped indefinitely on itself as long as you have the MP.
*As '''Chung''' lands on the ground and rolls over, the player can cut the end lag of the Skill by initiating a Dash in the direction Chung came from, allowing for quicker movement.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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|BR=Tiro Duplo |BRName=Dual Shot
|BR=Tiro Duplo |BRName=Dual Shot
}}
}}
<br>
<br>
{{SGSkills}}
{{SkillNav - Shooting Guardian}}
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