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ECP System: Difference between revisions

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Just tested in game, it's definitely 5 per second outside of Over Strike. Rewritten base section to read better.
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(Just tested in game, it's definitely 5 per second outside of Over Strike. Rewritten base section to read better.)
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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 10 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos.
The yellow bar below your MP bar contains 70 ECP, which certain skills called '''ECP Using Skills''' will use instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos, as well as by a few additional skills. If any '''ECP''' is missing, it will slowly start recovering at 5 points per second.


Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
Once the gauge is completely depleted, '''Over Strike''' will be activated.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]


Once the gauge is completely depleted, '''Over Strike''' will be activated.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
Most '''ECP Using Skills''' cost exactly 35 ECP, not counting skill traits. This makes it possible to activate '''Over Strike''' instantly by using any 2 '''ECP Using Skills''' in a row, assuming that your gauge is full.


=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. The ECP gauge will recover 10 points per second during '''Over Strike'''.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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== Trivia ==
== Trivia ==
*In NA, the tooltip mistakenly states that you will recover 5 ECP per second.
*Attempting to lock the weapon Rose is currently wielding will result in her saying "It's the weapon you are currently using, but...?" in the form of a text box.
*Attempting to lock the weapon Rose is currently wielding will result in her saying "It's the weapon you are currently using, but...?" in the form of a text box.
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