Steady Concentration: Difference between revisions

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*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you start the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you start the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
*While increasing buff duration is usually purely beneficial, this passive makes it difficult to maintain various effects from other skills that can only be triggered when entering [[ECP System|Over Strike]] or when using '''ECP Using Skills''', such as [[Over Strike Enhance]] and [[Miracle Vision]]. This also limits the efficiency of [[Shear Plate]]'s cooldown decrease effect.
*While increasing buff duration is usually purely beneficial, this passive makes it difficult to maintain various effects from other skills that can only be triggered when entering [[ECP System|Over Strike]] or when using '''ECP Using Skills''', such as [[Over Strike Enhance]], [[Awakened Will: Storm Trooper]] and [[Miracle Vision]]. This also limits the efficiency of [[Shear Plate]]'s cooldown decrease effect.
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