Wally's Underground Laboratory: Difference between revisions
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[[File:2-x_(Renewal).png|right]] | [[File:2-x_(Renewal).png|right]] | ||
=Wally's Underground Laboratory = | = Wally's Underground Laboratory = | ||
This is a [[Secret Dungeon]]. In order to enter, you must: | This is a [[Secret Dungeon]]. In order to enter, you must: | ||
<tabber> | |||
NA= | |||
*Complete all dungeons in Elder on Very Hard. | *Complete all dungeons in Elder on Very Hard. | ||
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode) | *Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode) | ||
*Must be Level 50 or higher. | *Must be Level 50 or higher. | ||
|-| | |||
KR= | |||
*Complete all dungeons in Elder on Very Hard. | |||
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode) | |||
*Must be Level 65 or higher. | |||
</tabber> | |||
<br> | |||
As the team eliminated the last of Wally's Nasod Machines, they heard a strange whirring sound from the depths of Wally's Underground Lab.... | As the team eliminated the last of Wally's Nasod Machines, they heard a strange whirring sound from the depths of Wally's Underground Lab.... | ||
<br> | |||
== Mobs | == Mobs == | ||
'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br> | '''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br> | ||
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.<br> | '''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.<br> | ||
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'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br> | '''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br> | ||
'''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have) .<br> | '''Mini Wally No.8 -Missle-:''' These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have) .<br> | ||
<br> | |||
== Obstacles == | == Obstacles == | ||
'''Steam Trap''': Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br> | '''Steam Trap''': Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br> | ||
'''Mini Cannon''': Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player. Similar to the ones that appear in [[3-1|3-1]].<br> | '''Mini Cannon''': Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player. Similar to the ones that appear in [[3-1|3-1]].<br> | ||
<br> | |||
== Miniboss: Wally No. 7 == | == Miniboss: Wally No. 7 == | ||
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*In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | *In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | ||
*In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK2'''. | *In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK2'''. | ||
<br> | |||
== Miniboss: Wally No. 8 MK2 == | == Miniboss: Wally No. 8 MK2 == | ||
'''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.<br> | '''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.<br> | ||
<br> | |||
== Boss: Nasod Inspector == | == Boss: Nasod Inspector == | ||
[[File:Nasod_Inspector.jpg|200px|thumb|right|Image of Nasod Inspector]] | [[File:Nasod_Inspector.jpg|200px|thumb|right|Image of Nasod Inspector]] | ||
After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector.<br> | |||
The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory. <br> | The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory. <br> | ||
=== Defense Mode === | === Defense Mode === | ||
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it.<br> | There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it.<br> | ||
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br> | The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br> | ||
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=== Moves === | === Moves === | ||
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | '''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | ||
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | <br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | ||
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*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | *Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | ||
=== Other Information === | === Other Information (NA) === | ||
*In Henir and on Hell difficulty Nasod Inspector starts out closer than in Normal and Luto difficulties. | *In Henir and on Hell difficulty Nasod Inspector starts out closer than in Normal and Luto difficulties. | ||
*Assuming level 60: | *Assuming level 60: | ||
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**Its defense on Hell Mode will reduce damage by approximately ~32%. (needs more testing) | **Its defense on Hell Mode will reduce damage by approximately ~32%. (needs more testing) | ||
=== Drops | === Drops(NA) === | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
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1% chance to increase your action speed by 120% for 5 seconds<br /> | 1% chance to increase your action speed by 120% for 5 seconds<br /> | ||
|} | |} | ||
<br> | |||
== Trivia == | == Trivia == | ||
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*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other. | *There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other. | ||
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion. | *In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion. | ||
<br> | |||
== Videos | == Videos == | ||
*[http://www.youtube.com/watch?v=DQBFmT2q9GA '''Blade Master VS Nasod Inspector'''] | |||
*[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x'''] | |||
<br> | |||
{{Dungeons}} | |||