Fate: Difference between revisions
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! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=2 | [Destiny's Call]<br>(Upon receiving a buff) !! colspan=7 | [Destiny]<br>(At max [Destiny's Call] stacks) | ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=2 | [Destiny's Call]<br>(Upon receiving a buff) !! colspan=7 | [Destiny]<br>(At max [Destiny's Call] stacks) | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=2 | Max Stacks !! rowspan=2 | Reactivation Cooldown<br>(Per unique buff) !! [[Resonance|[El's Pursuit]]] !! [[Resonance|[El's Warning]]] !! [[Thirst | ! rowspan=2 | Max Stacks !! rowspan=2 | Reactivation Cooldown<br>(Per unique buff) !! [[Resonance|[El's Pursuit]]] !! [[Resonance|[El's Warning]]] !! [[Thirst|[El's Cycle]]] !! [[Thirst|[El's Rage]]] !! [[Awakened Will: Sacred Templar|[El's Glory]]] !! [[Awakened Will: Sacred Templar|[El's Judgement]]] !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! All Speed Decrease Duration !! Bleed Duration !! Special Active Cooldown Acceleration !! Magical Defense Reduction !! Damage Taken Decrease !! All Damage Increase | ! All Speed Decrease Duration !! Bleed Duration !! Special Active Cooldown Acceleration !! Magical Defense Reduction !! Damage Taken Decrease !! All Damage Increase | ||
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*Due to [[Dilution]] being a buff effect unique to each Way of the Sword mode, if you switch from Destruction mode to Vitality mode, you will get 1 stack immediately, and if you then switch back to Destruction mode, you will gain another stack. Switching again to either mode within their own 5-second cooldown will not provide you any stacks however. Using another buff (like any [El's Resonance] skill effect) within that period will still work. | *Due to [[Dilution]] being a buff effect unique to each Way of the Sword mode, if you switch from Destruction mode to Vitality mode, you will get 1 stack immediately, and if you then switch back to Destruction mode, you will gain another stack. Switching again to either mode within their own 5-second cooldown will not provide you any stacks however. Using another buff (like any [El's Resonance] skill effect) within that period will still work. | ||
*'''[Destiny's Call]''' itself does not count towards the passive and will not gain an additional stack. | *'''[Destiny's Call]''' itself does not count towards the passive and will not gain an additional stack. | ||
*All Special Active skills used during El's Resonance in their respective mode will be able to provide a stack thanks to [[Thirst | *All Special Active skills used during El's Resonance in their respective mode will be able to provide a stack thanks to [[Thirst|Thirst]], and skills that trigger [El's Cycle], [El's Glory] or [El's Judgment] can gain up to 2 stacks at once, depending on if one or neither was on cooldown at the time. | ||
**Due to their own buffs, [[Dominion]] and [[Holy Sword]] can also provide up to 2 stacks at once. | **Due to their own buffs, [[Dominion]] and [[Holy Sword]] can also provide up to 2 stacks at once. | ||
*Curiously, upon awakening, you gain 5 stacks of [Destiny's Call], despite only 4 buffs being triggered (not counting certain bonuses from titles, costumes or accessory sets): [[Awakening Mode]] itself, [[Transcendence]] skill slot buff, [[Trigger Point]]'s speed buff and [[Sword of El]]'s Super Armor buff. It is possible either [[Trigger Point]]'s Move/Jump Speed and Action Speed bonus is seen as 2 separate buffs despite sharing one buff icon, or that [[Choice and Resolve]]'s additional Critical Damage during awakening counts towards the passive, despite not having a buff icon of its own. | *Curiously, upon awakening, you gain 5 stacks of [Destiny's Call], despite only 4 buffs being triggered (not counting certain bonuses from titles, costumes or accessory sets): [[Awakening Mode]] itself, [[Transcendence]] skill slot buff, [[Trigger Point]]'s speed buff and [[Sword of El]]'s Super Armor buff. It is possible either [[Trigger Point]]'s Move/Jump Speed and Action Speed bonus is seen as 2 separate buffs despite sharing one buff icon, or that [[Choice and Resolve]]'s additional Critical Damage during awakening counts towards the passive, despite not having a buff icon of its own. |