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Leap: Difference between revisions

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403 bytes added ,  31 July 2021
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m (Text replacement - ""?'''(\S+)'''"? (attribute|trait) changed to (be )?"?'''(\S+)'''(")?\." to "'''$1''' trait changed to '''$4'''.")
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|-
|-
| [[Image:LeapC.png]]
| [[Image:LeapC.png]]
| {{SkillType|A}} Execute a high leap while smashing the ground and leap a further distance if used while dashing. (Super Armor status)
| {{SkillType|A}} Execute a high leap while smashing the ground and leaps a further distance if used while dashing. (Super Armor status)
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Mode !! rowspan=2 | Smash (Physical) !! colspan=2 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Smash (Physical) !! colspan=2 | Charge<br>(While running) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Range !! Running Time
! Range !! Max Running Time
|-
|-
| '''{{PvE}}''' || 889% 1778% || rowspan=2 | 100% → 150% || rowspan=2 | 2.5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 889%~1778% || rowspan=2 | Up to x1.5 || rowspan=2 | 2.5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 338% 677%
| '''{{PvP}}''' || 338%~677%
|}
|}
<br>
<br>
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! colspan=2 | Light Leap !! colspan=2 | Ruthless Leap
! colspan=2 | Light Leap !! colspan=2 | Ruthless Leap
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Light|80}} || 32 MP || {{SkillText|Ruthless}} || 16 Seconds
| {{SkillText|Light|80}} || 32 MP || {{SkillText|Ruthless}} || 16 Seconds
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:889}}% {{formatnum:1778}}%
| {{formatnum:889}}%~{{formatnum:1778}}%
| {{formatnum:{{#expr: 889*1.1}}}}% {{formatnum:{{#expr: 1778*1.1}}}}%
| {{formatnum:{{#expr: 889*1.1}}}}%~{{formatnum:{{#expr: 1778*1.1}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:338}}% {{formatnum:677}}%
| {{formatnum:338}}%~{{formatnum:677}}%
| {{formatnum:{{#expr: 338*1.1}}}}% {{formatnum:{{#expr: 677*1.1}}}}%
| {{formatnum:{{#expr: 338*1.1}}}}%~{{formatnum:{{#expr: 677*1.1}}}}%
|}
|}
*Damage ranges from not running to running for 2.5 seconds.
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*Unlike Chung's Leap Attack, Elesis' doesn't lift the enemy to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
*The damage and range of the skill will go up in increments of +0.5% and x1.0025 respectively every 0.0125 seconds of dashing, up to a total increase of +100% and x1.5 after dashing for 2.5 seconds.
**While normally, turning around while running will cancel your dash (and thus reset the charge on this skill), you are able to tap the skill key at the same time as you turn around to retain the charge and still attack the other way.
*Unlike Chung's Leap Attack, Elesis' doesn't carry the enemy with her to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
*Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively breaking the chance of being countered.
*Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively breaking the chance of being countered.
*The leaping portion will do a small amount of damage upon contacting an enemy before the smash.
*The leaping portion will do a small amount of damage upon contacting an enemy before the smash.
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