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Saber Knight: Difference between revisions

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| [[File:Combo - Saber Knight 3.png|520px]]  
| [[File:Combo - Saber Knight 3.png|520px]]  
| '''Furious Windmill'''
| '''Furious Windmill'''
After doing the standard {{CX}}{{CX}} combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or not pressing {{CX}}. You are able to move left and right while spinning.
After doing the standard {{CX}}{{CX}} combo, you can switch to a spinning attack by pressing {{CDX}} while in Super Armor. The spinning attack can be extended by rapidly pressing {{CConX}}.
*The input timing for the combo to continue into this combo instead of the base {{CX}}{{CX}}{{CX}} is extremely small, so holding {{CD}} even before inputting the first {{CX}} is advised.
*The input timing for the combo to continue into this combo instead of the base {{CX}}{{CX}}{{CX}} is extremely small, so holding {{CD}} even before inputting the first {{CX}} is advised.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeDX}} 125% Phy. Damage<br>
{{CDeDX}} 125% Phy. Damage x4<br>
{{CDeConX}} 125% Phy. Damage x4~8 <br>
{{CDeConX}} 125% Phy. Damage x1~4
+ 125% Phy. Damage
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| [[File:Combo - Saber Knight 4.png]]  
| [[File:Combo - Saber Knight 4.png]]  
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