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Savage White-Ghost's Castle: Difference between revisions

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Corrected pattern names and updated for 9/1 patch notes
m (Text replacement - "08/05/2021 || -" to "08/05/2021 || 09/01/2021")
(Corrected pattern names and updated for 9/1 patch notes)
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*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Chains:</font>''' The boss charges up a devastating attack that wil send chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
*'''<font color=red>Hadron Barrage:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.
*'''<font color=red>Dimension Slash:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
*'''<font color=red>Corner shots:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
*'''<font color=red>Feather Shooting:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
*'''<font color=red>Hadron Barrage:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
*'''<font color=red>Dimension Slash:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.
*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.


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| 08/27/2020 || align="left" |  
| 08/27/2020 || align="left" |  
*Stage 2
*Stage 2
**Hadron's Phase 2 Hadron Barrage attack debuff icon changed.
**Hadron's Phase 2 Feather Shooting attack debuff icon changed.
**Debuffs are removed between phases.
**Debuffs are removed between phases.
*Stage 3
*Stage 3
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| 01/28/2020 || 02/24/2020 || align="left" |  
| 01/28/2020 || 02/24/2020 || align="left" |  
* Fixed lingering '''Explosion''' pattern of Hadron's Copy (Blue).
* Fixed lingering '''Explosion''' pattern of Hadron's Copy (Blue).
* Adjusted Hadron Barrage pattern interval.
* Adjusted '''Feather Shooting''' pattern interval.
* Fixed lingering '''Core explosion''' pattern in phase 3.
* Fixed lingering '''Core explosion''' pattern in phase 3.
* Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
* Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
* Headbomb will no longer be applied to summons.
* Headbomb will no longer be applied to summons.
* If players fail to go up after '''Hadron Barrage''' pattern in phase 2 after reaching 150x, they will fall below the platform.
* If players fail to go up after '''Dimension Pattern''' pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform.
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| 03/25/2021 || 04/28/2021 || align="left" |  
| 03/25/2021 || 04/28/2021 || align="left" |  
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| 08/05/2021 || 09/01/2021 || align="left" |  
| 08/05/2021 || 09/01/2021 || align="left" |  
*All monsters' HP and damage dealt has been reduced.  
*All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP and Attack Power.  
*Story mode has been added.
*Story mode has been added.
**Gauge increase is different than in Normal Mode.
**Drop Rate will be different from Normal Mode.
**In the case of death, the usual resurrection penalty is applied, but there is no resurrection limit.
**Story Mode gauge increase rate will be different from the Normal Mode.
**The revive system will be the same as the Normal Mode, however there are no limits to Resurrection Stones.
*Blue Hadron's Copy
*Blue Hadron's Copy
**'''Chains''' will now be affected by the number of players alive instead.
**'''Ultimate''' will now be affected by the number of players alive instead.
**Story Mode:
**Story Mode:
***Before '''Hadron's Anger''' pattern, the following message will appear: "If there are no characters on one of the sides, Hadron's clone rages and becomes more powerful."
***The following text will show up before '''Hadron's Anger''' pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger."
*Hadron
*Hadron
**Attack pattern changed so that '''Hadron''' will no longer use '''Corner shots''' and '''Hadron Barrage''' in succession.
**Hadron will no longer use '''Dimension Slash''' and '''Feather Shooting''' continuously.
*Haivan
*Haivan
**'''Haivan''' can now take damage while moving up, down, left or right.
**Haivan can be damaged while moving up/down/left/right.
**The interval between targeting and firing at the target has been increased for the '''Focus Fire''' pattern.
**Duration between targeting and actually shooting at the target has been increased for the '''Focus Fire''' pattern.
**The '''Carpet Bomb''' pattern will no longer fire at fixed location.
**'''Carpet Bombing''' will not fall to a set location.
**Story Mode:
**Story Mode:
***Players that remain in an inactive zone will be teleported to the correct zone.
***When zones are blocked, characters will be automatically moved to the platform they need to be.
***When a zone is blocked, the following message will appear: "When a zone is cleared, character have 15 seconds to pass to the next zone, otherwise they will be killed."
***When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed."
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