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Altar of Invocation: Difference between revisions

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Updating with NA patch notes.
m (Text replacement - "08/05/2021 || -" to "08/05/2021 || 09/01/2021")
(Updating with NA patch notes.)
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| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
|
|
*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 50 seconds (8/5 KR Patch: 70 seconds) after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 70 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
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| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant.
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|
*'''Prohibition:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health.
*'''Special Active Block:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health.
<center>
<center>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| 150x ~ 120x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]'''
| 150x ~ 120x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]'''
|-
|-
90x ~ 60x<hr>'''<font color=red>08/05/2021 KR Patch</font>'''<br>90x ~ 75x
|  90x ~ 75x
|| <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|| <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|-
|-
30x ~ 15x<hr>'''<font color=red>08/05/2021 KR Patch</font>'''<br>30x ~ 20x || <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|  30x ~ 20x || <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]'''
|}
|}
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*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit.
*<font color=red>'''Boundary of Black and White:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 3 seconds (8/5 KR Patch: 2 seconds) and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates.
*<font color=red>'''Black/White Barrier:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 2 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack.
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'''Note:'''
'''Note:'''
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*The <b>Boundary of Black and White</b> pattern is executed every 1 minute.
*The <b>Black/White Barrier</b> pattern is executed every 1 minute.
*The <b>Isolation</b> pattern will begin every 2 minutes, however their spawn is delayed if <b>Prohibition</b> or <b>Boundary of Black and White</b> is active.
*The <b>Isolation</b> pattern will begin every 2 minutes, however their spawn is delayed if <b>Special Active Block</b> or <b>Black/White Barrier</b> is active.
*Once the <b>Isolation</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment.
*Once the <b>Isolation</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment.
*If '''Prohibition''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Boundary of Black and White''' pattern. If the team is successful in removing '''Prohibition''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by the '''Prohibition''' pattern after '''Boundary of Black and White''' pattern is over.
*If '''Special Active Block''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Black/White Barrier''' pattern. If the team is successful in removing '''Special Active Block''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by the '''Special Active Block''' pattern after '''Black/White Barrier''' pattern is over.


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**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>Ultimate:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
** This move has about 1 minute 30 seconds (8/5 KR Patch: 1 minute 48 seconds) of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.
** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.


*'''When below 150x HP:'''
*'''When below 150x HP:'''
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|-
|-
| 03/11/2021 || - || align="left" |  
| 03/11/2021 || - || align="left" |  
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Flame''' attack would prevent protection shield from forming.
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Ultimate''' attack would prevent protection shield from forming.
|-
|-
| 03/25/2021 || 04/28/2021 || align="left" |
| 03/25/2021 || 04/28/2021 || align="left" |
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*Berserk Berthe :
*Berserk Berthe :
**Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs during the '''Boundary of Black and White''' pattern. (Excluding debuffs with incapacitating effects)
**Can now be inflicted with debuffs during the '''Black/White Barrier''' pattern. (Excluding debuffs with incapacitating effects)
*Annihilator:
*Annihilator:
**Players can no longer pass through the boss during the '''Laser''' patterns.
**Players can no longer pass through the boss during the '''Laser''' patterns.
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*Berthe:
*Berthe:
**The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased.
**The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased.
**'''Berthe''' will no longer become invulnerable during the '''Breath''' pattern.
**'''Berthe''' can be damaged when using '''Breath''' attacks.
**While '''Berthe''' is using the '''Breath''' pattern, damage taken by him will be reduced.
**'''Berthe''' will receive decreased damage when using '''Breath''' attacks.
**Chance of '''Berthe''' sealing '''[[:Category: Bravery Skills|Bravery]]''' skills during '''Prohibiting Howl''' has been slightly reduced.
**The rate of '''Berthe''' using '''[[:Category: Bravery Skills|Bravery]]''' '''Prohibiting Howl''' will slightly decrease.
**When '''Berthe''''s HP is at 150 or less, no additional '''Prohibiting Howl''' pattern will be used until initial howl ends.
**When '''Berthe''''s HP is at 150 or less, no additional '''Prohibiting Howl''' pattern will be used until initial howl ends.
**Story Mode:
**Story Mode:
***Targeted skill types will be pointed out.
***When Berthe is using '''Prohibiting Howl''', it will show which skills are blocked.
*Berserk Berthe:
*Berserk Berthe:
**Reduced the amount of HP required to finish the '''Prohibition''' pattern.
**Amount of damage needed to be dealt to end '''Special Active Block''' Pattern will decrease (Strength/Bravery, Tenacity/Strength/Bravery).
***90 ~ 60 → 90 ~ 75 (Purple, Red)
***90 ~ 60 → 90 ~ 75 (Purple, Red)
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red)
**If there is only one player left, they will not be sent to another dimension and the orbs will appear in the current location.
**When only 1 player remains, they will not be sent to another dimension, and a fragment will be created at the current location.
**The duration of the '''Boundary of Black and White''' pattern's debuffs will be reduced.
**'''Black/White Barrier''' debuff duration will decrease.
**When the '''Isolation''' pattern is executed, the '''Boundary of Black and White''' pattern will be removed in case they overlap.
**When '''Black/White Barrier''' pattern and '''Isolation''' pattern appears at the same time, '''Black/White Barrier''' will be removed.
*Annihilator:
*Annihilator:
**Will become fatigued after using '''Flame''' pattern.
**'''Annihilator''' will enter fatigued state after using '''Ultimate'''.
**All pattern cooldowns increased.
**All patterns cooldown will increase.
**Reduced the chance to use the same type of '''Laser''' in succession.
**The frequency of '''Annihilator ''' constantly using 1 type of '''Laser''' will decrease.
**'''Soul Orb Release''' changed to shoot while facing forwards.
**The '''Annihilator ''' will look ahead during the '''Soul Orb Release''' pattern.
**'''Soul Orb Release''' movements have been adjusted.
**Soul Orb movements during '''Soul Orb Release''' pattern will change.
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