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Sword Knight: Difference between revisions

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| [[File:Combo - Sword Knight 1.png|520px]]  
| [[File:Combo - Sword Knight 1.png|520px]]  
| '''Heavy Swing'''
| '''Mad Charge'''
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
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{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
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| [[File:Combo - Sword Knight 2.png|520px]]
| '''Heavy Swing'''  
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
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{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
|-
| [[File:Combo - Sword Knight 2.png|520px]]
| '''Mad Charge'''
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
|
{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
|-
|-
| [[File:Combo - Sword Knight 3.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
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