Sword Knight: Difference between revisions
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| [[File:Combo - Sword Knight 1.png|520px]] | | [[File:Combo - Sword Knight 1.png|520px]] | ||
| '''Heavy Swing''' | | '''Mad Charge''' | ||
After doing {{CDR}}{{CViZ}} , charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}. | |||
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{{CDR}} <br> | |||
{{CViZ}} 172% Phy. Damage <br> | |||
{{CDeHoldX}} 43% Phy. Damage x4 <br> | |||
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage | |||
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| [[File:Combo - Sword Knight 2.png|520px]] | |||
| '''Heavy Swing''' | |||
After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. | After doing {{CDeX}}{{CDeX}}{{CDeX}}, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo. | ||
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{{CDeX}} 287% Phy. Damage <br> | {{CDeX}} 287% Phy. Damage <br> | ||
{{CDeX}} 311% Phy. Damage <br> | {{CDeX}} 311% Phy. Damage <br> | ||
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{{CDeX}} 250% Phy. Damage <br> | {{CDeX}} 250% Phy. Damage <br> | ||
{{CDeX}} 68% Phy. Damage x4 | {{CDeX}} 68% Phy. Damage x4 | ||
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| [[File:Combo - Sword Knight 3.png|520px]] | | [[File:Combo - Sword Knight 3.png|520px]] |