Altar of Invocation: Difference between revisions
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'''Note:''' | '''Note:''' | ||
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | *Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | ||
*Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Prohibiting Howl''', targeting two skill tiers at once. The previous howl's effect will be cleared. | *Upon reaching 150x HP and any time afterwards, Berthe will perform the '''Prohibiting Howl''', targeting two skill tiers at once. The previous howl's effect will be cleared. This can be avoided by [[Status Effects|Freezing]] or [[Status Effects|Petrifying]] the Berthe before reaching the HP threshold. | ||
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|[[File:15-6-2_boss.png|60px]] | |[[File:15-6-2_boss.png|60px]] | ||
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**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | **'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | ||
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned. | *'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned. | ||
*'''<font color=red>Ultimate:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack. | *'''<font color=red>Ultimate:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack and Annihilator will enter fatigue for a brief duration. | ||
** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | ** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | ||