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! colspan=5 | Normal | ! colspan=5 | Normal | ||
|- | |- | ||
| '''{{PvE}}''' || 541% || rowspan=2 | | | '''{{PvE}}''' || 541% || rowspan=2 | 7 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 206% | | '''{{PvP}}''' || 206% | ||
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! colspan=5 | [Enhanced] | ! colspan=5 | [Enhanced] | ||
|- | |- | ||
| '''{{PvE}}''' || 649% || rowspan=2 | | | '''{{PvE}}''' || 649% || rowspan=2 | 7 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 247% | | '''{{PvP}}''' || 247% | ||
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== Total Damage == | == Total Damage == | ||
{{SkillText|FreeTraining}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 649* | | {{formatnum:{{#expr: 649*7}}}}% || {{formatnum:{{#expr: 649*7*1.44}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 247* | | {{formatnum:{{#expr: 247*7}}}}% || {{formatnum:{{#expr: 247*7*1.44}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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**With enough attack speed, it is possible to catch enemies with a normal {{CZ}} after the launch when near a wall. | **With enough attack speed, it is possible to catch enemies with a normal {{CZ}} after the launch when near a wall. | ||
*If your animation is frozen by something like [[Status Effects|Freeze]] or [[Dark Web]], the movement of the skill will stop, but targets that make contact will still be damaged. The same applies to [[Nasod Foundry|Crow Rider]]'s '''Power Assault.''' | *If your animation is frozen by something like [[Status Effects|Freeze]] or [[Dark Web]], the movement of the skill will stop, but targets that make contact will still be damaged. The same applies to [[Nasod Foundry|Crow Rider]]'s '''Power Assault.''' | ||
*This skill is affected by the [[Free Training]] hit count error, dealing one hit less. | |||
<br> | <br> | ||