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User talk:Glave/Ideas/2ndReboot: Difference between revisions

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Oh, when i said a few classes got some changes, i meant on this page: [[User:Glave/Ideas/2ndReboot]]. I would like for you to review those as well!  
Oh, when i said a few classes got some changes, i meant on this page: [[User:Glave/Ideas/2ndReboot]]. I would like for you to review those as well!  
--[[User:Glave|Glave]] ([[User talk:Glave|talk]]) 22:11, 15 September 2021 (GMT)
--[[User:Glave|Glave]] ([[User talk:Glave|talk]]) 22:11, 15 September 2021 (GMT)
*Oh, I see lmao. Well, hope those will be helpful anyways. About the changes you added:
**[[Death Field]] change makes it more usable, yes.
**Self damage buff on MtM is nice, since her CP scaling is harsh. Trans passive debuff duration increase is fine.
**[[Call of The Wind]] change makes her start-up faster, nice I guess. Not a big deal, but it's annoying after all. Maybe it needs to stay like this because just giving some a straight up 100% crit wouldn't be too balanced in KoG's eyes (even if they do).
**[[Vital Point Piercing]] [[Fatality]] RNG fix is what I asked for before, didn't know that was already up there lol.
**I think [[Rage Hearts]] having a party buff is a yes and a no at the same time. Yes, because Ravens don't have party buffs at all, so you basically lost at the character selection screen. No, because he's made to be a DPS character. But I guess, that could work.
**[[Hellfire Gatling]] change also included before lol.
**[[Recall]] change is interesting.
**Summon auras removal/moving the effects somewhere else is a good thing. Not even lag is the problem, but summon AI. It's not good to rely on them in any way. (Kinda missses the point of the entire class, but at least you can exclude her buffing kit from this). Plus, summon-related debuffs are interesting.
**[[Code: Sariel]] V key buff alongside the lowered cooldown looks pretty solid. I'd slap more defense ign- nvm you did, and it's at Amplify, making it usable finally.
**Bosses turning invisible upon hit with [[Pain of Caladbolg]] had been fixed before, I think.
**I think [[Fatal Phantom]] doesn't suffer the Awakening Orb gain issue. Instead, I'd let [[Ara]], [[Chung]], [[Rena]] and [[Eve]] re-awaken freely. (because of the dependency on 3rd awakening, and a single [[Natal Chart]] can lock you out of it for a couple minutes, if not infinitely)
**[[Innocent]] changes are fine, I guess, but additional damage / [[Rain of Chaos]] adjustment might be needed.
--[[User:Ritsu|Ritsu]] ([[User talk:Ritsu|talk]]) 19:24, 16 September 2021 (CEST)