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{{#vardefine:total_damage_key_of_proof_over_strike_heavy_pvp | {{#expr:{{#var:total_damage_key_of_proof_over_strike_pvp}} * 1.44 round2}} }} | {{#vardefine:total_damage_key_of_proof_over_strike_heavy_pvp | {{#expr:{{#var:total_damage_key_of_proof_over_strike_pvp}} * 1.44 round2}} }} | ||
{{SkillText|FreeTraining}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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*The device does not explode until it lands on the ground. | *The device does not explode until it lands on the ground. | ||
*Only Rose's animation will be affected by Action Speed. The skill will always fall and be cast at the same speed. | *Only Rose's animation will be affected by Action Speed. The skill will always fall and be cast at the same speed. | ||
* | *This skill is affected by the [[Free Training]] hit count error: | ||
**'''Energy Field Emission''' will deal 37 hits instead of 35. | |||
**'''Electric Field Overheating''' will deal 55 hits instead of 52. | |||
<br> | <br> | ||