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Weapon Imprint System: Difference between revisions

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**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP.
**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP.
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
*As long as their conditions are met, the "When HP is below %" and "When MP is below %" '''Crimson''' stones will continuously attempt to trigger, making the '''Indigo''' stone's probability fairly irrelevant, as even a low probability will trigger eventually outside of rapid healing/MP recovery scenarios.
*All percentage increases on imprints are multiplicative except for Boss Damage which is additive.
*All percentage increases on imprints are multiplicative except for Boss Damage which is additive.
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