Elwiki:Editing Rules: Difference between revisions
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When creating a '''Total Damage''' section on skill pages, please keep the following rules in mind: | When creating a '''Total Damage''' section on skill pages, please keep the following rules in mind: | ||
*Always calculate damage under the assumption of one target, unless the skill has separate damage values for multiple targets, such as [[Hypersonic Stab/ModA|[Mod] Hypersonic Stab]]. | *Always calculate damage under the assumption of one target, unless the skill has separate damage values for multiple targets, such as [[Hypersonic Stab/ModA|[Mod] Hypersonic Stab]]. | ||
**If a skill is able to do splash damage or has similar mechanics that make it deal exponentially more damage with more targets, please add a bullet point under the table mentioning that this is not accounted for. | |||
*If a skill's maximum damage is dependent on the target's size, create a separate column that calculates damage based on the average number of hits that most targets can receive - this usually means a number between what a Small or Large Training Monkey receives. In addition, write a bullet point under the table to indicate the number of hits. | *If a skill's maximum damage is dependent on the target's size, create a separate column that calculates damage based on the average number of hits that most targets can receive - this usually means a number between what a Small or Large Training Monkey receives. In addition, write a bullet point under the table to indicate the number of hits. | ||
*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous. | *When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous. | ||
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*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | *Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | ||
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | *Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | ||
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. | |||
Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]]. | |||
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