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Elwiki:Editing Rules: Difference between revisions

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When creating a '''Total Damage''' section on skill pages, please keep the following rules in mind:
When creating a '''Total Damage''' section on skill pages, please keep the following rules in mind:
*Always calculate damage under the assumption of one target, unless the skill has separate damage values for multiple targets, such as [[Hypersonic Stab/ModA|[Mod] Hypersonic Stab]].
*Always calculate damage under the assumption of one target, unless the skill has separate damage values for multiple targets, such as [[Hypersonic Stab/ModA|[Mod] Hypersonic Stab]].
**If a skill is able to do splash damage or has similar mechanics that make it deal exponentially more damage with more targets, please add a bullet point under the table mentioning that this is not accounted for.
*If a skill's maximum damage is dependent on the target's size, create a separate column that calculates damage based on the average number of hits that most targets can receive - this usually means a number between what a Small or Large Training Monkey receives. In addition, write a bullet point under the table to indicate the number of hits.
*If a skill's maximum damage is dependent on the target's size, create a separate column that calculates damage based on the average number of hits that most targets can receive - this usually means a number between what a Small or Large Training Monkey receives. In addition, write a bullet point under the table to indicate the number of hits.
*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous.
*When doing hit count tests in [[Free Training]], be aware of the possibility of hit count errors due to a glitch - if possible, verify it elsewhere, such as in [[Ereda Island]], and add <nowiki>{{SkillText|Free Training}}</nowiki> (preceded by a space) above the total damage table if the training hit count is determined to be erroneous.
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*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect.
*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect.
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]].
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects.
Additionally, we have recently introduced variables into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Drop Poising]]. If you are comfortable working with them, feel free to use them instead of the older hardcoded tables used on pages like [[Flame Geyser]].


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