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**The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by. | **The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by. | ||
**The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is. | **The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is. | ||
**If used at point-blank, it may miss several hits as the | **If used at point-blank on a human-sized enemy, it may miss several hits as the shockwave travels forwards. Alternatively, due to the shockwave starting a fair distance behind Raven's landing location, targets further away will not take hits till the shockwave catches up. | ||
*You cannot attack after using this skill in midair until you reach solid ground. | *You cannot attack after using this skill in midair until you reach solid ground. | ||
**Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them. | **Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them. | ||
*This skill can be transferred to the next stage by using it just before a stage transition. It can also be | *This skill can be transferred to the next stage by using it just before a stage transition. It can also be stored multiple times when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth. | ||
*It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]]. | *It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]]. | ||
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