Savage White-Ghost's Castle: Difference between revisions
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:''For the series of [[Challenge Mode]] raid dungeons, see [[Savage White-Ghost's Castle (Challenge Mode)]]'' | |||
{{Languages|Savage White-Ghost's Castle}} | {{Languages|Savage White-Ghost's Castle}} | ||
{{DungeonPage | {{DungeonPage | ||
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| LvFit=1500000 | | LvFit=1500000 | ||
| LvFitStory=750000 | | LvFitStory=750000 | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
*Up to 6 players can enter (minimum 3 players required to enter) | *Up to 6 players can enter (minimum 3 players required to enter) | ||
*All enemy attacks in this dungeon ignore players' physical and magical defense. | *All enemy attacks in this dungeon ignore players' physical and magical defense. | ||
====Demon Realm==== | ====Demon Realm==== | ||
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%. | *The El's power does not reach into this realm, Attack and HP will be reduced by 80%. | ||
< | <dfn>}}</dfn> | ||
| Mob= | | Mob= | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
|[[File:Hadron_teleporter.png|60px]] | |[[File:Hadron_teleporter.png|60px]] | ||
|'''Teleporter''' - Portals between the two barracks where both of Hadron's Copies are. | |'''Teleporter''' - Portals between the two barracks where both of Hadron's Copies are. | ||
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| | | | ||
|'''Pitfall''' - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death. | |'''Pitfall''' - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death. | ||
< | <dfn>}}</dfn> | ||
| MiniBoss= | | MiniBoss= | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:Red Hadron Head.png|60px]] | |[[File:Red Hadron Head.png|60px]] | ||
| '''Hadron's Copy''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner. | | '''Hadron's Copy''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner. | ||
| | | | ||
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies. | *'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies. | ||
**1 stack: Damage Dealt +20%, Damage Received -10% | |||
**2 stacks: Damage Dealt +40%, Damage Received -30% | |||
**3 stacks: Damage Dealt +80%, Damage Received -50% | |||
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | *'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | ||
*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground. | *'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground. | ||
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| | | | ||
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies. | *'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies. | ||
**1 stack: Damage Dealt +20%, Damage Received -10% | |||
**2 stacks: Damage Dealt +40%, Damage Received -30% | |||
**3 stacks: Damage Dealt +80%, Damage Received -50% | |||
*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | *'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | ||
*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | *'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds. | ||
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*'''<font color=red>Bomb:</font>''' When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies. | *'''<font color=red>Bomb:</font>''' When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies. | ||
*'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a 180° degree angle. | *'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a 180° degree angle. | ||
*'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on | *'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on them. | ||
**Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack. | **Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack. | ||
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one. | *'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one. | ||
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*When all cores are destroyed, Haivan can use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''', '''<font color=red>Head Bomb</font>''' and '''<font color=red>Carpet Bomb</font>''', while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine''' | *When all cores are destroyed, Haivan can use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''', '''<font color=red>Head Bomb</font>''' and '''<font color=red>Carpet Bomb</font>''', while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine''' | ||
< | <dfn>}}</dfn> | ||
| Defense=<dfn>{{</dfn> | |||
| | |||
'''Hadron's Copy''' | |||
| rowspan=4 | {{calc|get_def|3|99}} | |||
| rowspan=4 | {{calc|get_def|3|99|true}} | |||
|- | |||
| '''Hadron''' | |||
|- | |||
| '''Hadron (Phase 2)''' | |||
|- | |||
| '''Haivan'''<dfn>}}</dfn> | |||
| BDrop={{:15-5Bdrop1}} | | BDrop={{:15-5Bdrop1}} | ||
| SBGM=[http://www.youtube.com/watch?v=zQVWtElPCFU '''''li_boss_raid012'''''] | | SBGM=[http://www.youtube.com/watch?v=zQVWtElPCFU '''''li_boss_raid012'''''] | ||
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*'''Laby:''' ''Wow! It's Furry from the castle! It's been so long! How were you! Did you eat? Hehee, Laby's so happy to see you again!'' | *'''Laby:''' ''Wow! It's Furry from the castle! It's been so long! How were you! Did you eat? Hehee, Laby's so happy to see you again!'' | ||
}} | }} | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*The characters featured on the loading screen are the original trio: [[Knight Emperor]], [[Aether Sage]], and [[Daybreaker]]. | *The characters featured on the loading screen are the original trio: [[Knight Emperor]], [[Aether Sage]], and [[Daybreaker]]. | ||
< | <dfn>}}</dfn> | ||
|Updates=< | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel|Village|16}}" class="textfloat" | |- style="background:{{ColorSel|Village|16}}" class="textfloat" | ||
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*Stage 2 | *Stage 2 | ||
**Hadron's Phase 2 Feather Shooting attack debuff icon changed. | **Hadron's Phase 2 Feather Shooting attack debuff icon changed. | ||
**Debuffs are removed between phases. | **{{buff|Debuffs are removed between phases.}} | ||
*Stage 3 | *Stage 3 | ||
**Core HP adjusted. | **Core HP adjusted. | ||
**Height limit added. | **Height limit added. | ||
**Longer startup for Haivan's Focus Fire. | **{{buff|Longer startup for Haivan's Focus Fire.}} | ||
**Carpet Bomb damage increased. | **{{nerf|Carpet Bomb damage increased.}} | ||
** | **{{buff|'''Chemical Bomb''' debuff now shows.}} | ||
|- | |- | ||
| 09/24/2020 || 09/23/2020 || align="left" | | | 09/24/2020 || 09/23/2020 || align="left" | | ||
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* Fixed lingering '''Core explosion''' pattern in phase 3. | * Fixed lingering '''Core explosion''' pattern in phase 3. | ||
* Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb). | * Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb). | ||
* Headbomb will no longer be applied to summons. | *{{buff|Headbomb will no longer be applied to summons.}} | ||
* If players fail to go up after '''Dimension Pattern''' pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform. | *{{nerf|If players fail to go up after '''Dimension Pattern''' pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform.}} | ||
|- | |- | ||
| 03/25/2021 || 04/28/2021 || align="left" | | | 03/25/2021 || 04/28/2021 || align="left" | | ||
*Fixed Hadron's Copy special attack patterns occurring at the same time on both sides. | *Fixed Hadron's Copy special attack patterns occurring at the same time on both sides. | ||
*Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects) | *{{buff|Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects)}} | ||
|- | |- | ||
| - || 05/12/2021 || align="left" | | | - || 05/12/2021 || align="left" | | ||
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|- | |- | ||
| 08/05/2021 || 09/01/2021 || align="left" | | | 08/05/2021 || 09/01/2021 || align="left" | | ||
*All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP and Attack Power. | *{{buff|All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP and Attack Power.}} | ||
*Story mode has been added. | *Story mode has been added. | ||
**Drop Rate will be different from Normal Mode. | **Drop Rate will be different from Normal Mode. | ||
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***The following text will show up before '''Hadron's Anger''' pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger." | ***The following text will show up before '''Hadron's Anger''' pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger." | ||
*Hadron | *Hadron | ||
**Hadron will no longer use '''Dimension Slash''' and '''Feather Shooting''' continuously. | **{{buff|Hadron will no longer use '''Dimension Slash''' and '''Feather Shooting''' continuously.}} | ||
*Haivan | *Haivan | ||
**Haivan can be damaged while moving up/down/left/right. | **{{buff|Haivan can be damaged while moving up/down/left/right.}} | ||
**Duration between targeting and actually shooting at the target has been increased for the '''Focus Fire''' pattern. | **Duration between targeting and actually shooting at the target has been increased for the '''Focus Fire''' pattern. | ||
**'''Carpet Bombing''' will not fall to a set location. | **'''Carpet Bombing''' will not fall to a set location. | ||
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***When zones are blocked, characters will be automatically moved to the platform they need to be. | ***When zones are blocked, characters will be automatically moved to the platform they need to be. | ||
***When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed." | ***When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed." | ||
|- | |||
| 03/17/2022 || 04/13/2022 || align="left" | | |||
*{{buff|All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP.}} | |||
**{{buff|A message will pop-up when Haivan uses Bomb Implant and will become more visible.}} | |||
**{{buff|Haivan will now descend immediately once all the sealing device and the time bomb in the last section has been destroyed.}} | |||
*{{buff|Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.}} | |||
|- | |||
| 07/20/2023 || 08/16/2023 || align="left" | | |||
*{{buff|When Hadron’s HP reaches 150 lines, he will no longer perform his feather shooting pattern after moving midair.}} | |||
*{{buff|Drone/Haivan’s bomb implant cooldown is decreased.}} | |||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |