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Fox Fire/ModA: Difference between revisions

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It'll get changed so it doesn't matter at this point, but the average pre-patch matches the average minus blue flame post patch, meaning it was only x8, not x9. Hit frequency was not changed.
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(It'll get changed so it doesn't matter at this point, but the average pre-patch matches the average minus blue flame post patch, meaning it was only x8, not x9. Hit frequency was not changed.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! rowspan=3 | Damage Increase<br>(Per Spirit Energy) !! rowspan=3 | [[Status Effects/Frozen|Frozen]] Duration !! colspan=3 | Max Hits !! rowspan=3 | Spirit Energy !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! rowspan=3 | Damage Increase<br>(Per Spirit Energy) !! rowspan=3 | [[Status Effects/Frozen|Frozen]] Duration !! colspan=4 | Max Hits !! rowspan=3 | Spirit Energy !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Claw !! rowspan=2 | Fox Fire !! rowspan=2 | Blue Flames !! rowspan=2 | Claw !! colspan=2 | Fox Fire
! rowspan=2 | Claw !! rowspan=2 | Fox Fire !! rowspan=2 | Blue Flames !! rowspan=2 | Claw !! colspan=2 | Fox Fire !! rowspan=2 | Blue Flame
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Amount !! Hits per Flame
! Amount !! Hits per Flame
|-
|-
| '''{{PvE}}''' || 195% || 203% || 203% || rowspan=2 | 0 ~ 40% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 9 || rowspan=2 | ~35 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 195% || 203% || 203% || rowspan=2 | 0 ~ 40% || rowspan=2 | 5 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | ~35 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 70% || 64% || 64%
| '''{{PvP}}''' || 70% || 64% || 64%
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! Amount !! Hits per Flame
! Amount !! Hits per Flame
|-
|-
| '''{{PvE}}''' || 195% || 203% || 203% || 100% || rowspan=2 | 0 ~ 40% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | ? || rowspan=2 | ? || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 195% || 203% || 203% || 100% || rowspan=2 | 0 ~ 40% || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | ~35 || rowspan=2 | ? || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 70% || 64% || 64% || 10%
| '''{{PvP}}''' || 70% || 64% || 64% || 10%
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 195*4 + 203*103}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*103)*1.4}}}}% || {{formatnum:{{#expr: 195*4 + 203*35*9}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*35*9)*1.4}}}}% || {{formatnum:{{#expr: (195*4 + 203*103)*1.44}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*103)*1.4*1.44 round2}}}}% || {{formatnum:{{#expr: (195*4 + 203*35*9)*1.44}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*35*9)*1.4*1.44}}}}%
| {{formatnum:{{#expr: 195*4 + 203*103}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*103)*1.4}}}}% || {{formatnum:{{#expr: 195*4 + 203*35*8 + 203}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*35*8 + 203)*1.4}}}}% || {{formatnum:{{#expr: (195*4 + 203*103)*1.44}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*103)*1.4*1.44 round2}}}}% || {{formatnum:{{#expr: (195*4 + 203*35*8 + 203)*1.44}}}}% ~ {{formatnum:{{#expr: (195*4 + 203*35*8 + 203)*1.4*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 70*4 + 64*103}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*103)*1.4}}}}% || {{formatnum:{{#expr: 70*4 + 64*35*9}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*35*9)*1.4}}}}% || {{formatnum:{{#expr: (70*4 + 64*103)*1.44}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*103)*1.4*1.44 round2}}}}% || {{formatnum:{{#expr: (70*4 + 64*35*9)*1.44}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*35*9)*1.4*1.44}}}}%
| {{formatnum:{{#expr: 70*4 + 64*103}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*103)*1.4}}}}% || {{formatnum:{{#expr: 70*4 + 64*35*8 + 64}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*35*8 + 64)*1.4}}}}% || {{formatnum:{{#expr: (70*4 + 64*103)*1.44}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*103)*1.4*1.44 round2}}}}% || {{formatnum:{{#expr: (70*4 + 64*35*8 + 64)*1.44}}}}% ~ {{formatnum:{{#expr: (70*4 + 64*35*8 + 64)*1.4*1.44 round2}}}}%
|}
|}
*Damage ranges from 0 ~ 4 Spirit Energy.
*Damage ranges from 0 ~ 4 Spirit Energy.
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*Unlike other skills, the flames are affected by damage buffs that you receive after the initial cast of this skill.
*Unlike other skills, the flames are affected by damage buffs that you receive after the initial cast of this skill.
=== NA ===
=== NA ===
*Against a Training Monkey, the Fox Fire/Blue Flames will do around 103 hits.
*Against a Training Monkey, the Fox Fire will do around 103 hits.
*The '''Blue Flames''' only hit once, so it cannot inflict [[Status Effects|Frozen]] multiple times on the same enemy. Due to this, this skill is efficient in chain freezing.
*The '''Blue Flames''' only hit once, so it cannot inflict [[Status Effects|Frozen]] multiple times on the same enemy. Due to this, this skill is efficient in chain freezing.
**On later passes, the blue flame acts the same as normal Fox Fire flames.
=== KR ===
=== KR ===
*The '''Blue Flames''' will typically hit enemies 3 times on every pass, dealing a total of 15 hits against enemies next to you over the skill's entire duration, resulting in around {{formatnum:{{#expr: 203*15*1.4}}}}% ({{formatnum:{{#expr: 203*15*1.4*1.44}}}}% with the '''Heavy''' trait) damage that ignores an enemy's defense, assuming 4 energy is consumed.
*The '''Blue Flames''' will typically hit enemies 3 times on every pass, dealing a total of 15 hits against enemies next to you over the skill's entire duration, resulting in around {{formatnum:{{#expr: 203*15*1.4}}}}% ({{formatnum:{{#expr: 203*15*1.4*1.44}}}}% with the '''Heavy''' trait) damage that ignores an enemy's defense, assuming 4 energy is consumed.
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