Catacomb: Difference between revisions
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| [[Image:MutantReaperSkill7.png]] | | [[Image:MutantReaperSkill7.png]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Summon the area of repose where the dead roams and refuses to sleep. | ||
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| <font color="4E8E99">'''[ | | <font color="4E8E99">'''[Valasia Response] Skill'''</font> | ||
* | *The soul of the dead if formed when the figure of repose hits the enemy. | ||
*The soul of the dead will follow allies. Allies that absorb the soul will have the some skill damage incerase depending of the seed stage. | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=3 | Mode !! rowspan=3 | | ! rowspan=3 | Mode !! rowspan=3 | Figure of Repose (Physical) !! colspan=6 | <font color="4E8E99">'''[Valasia Response]'''</font> !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=2 | Soul of the Dead Duration !! colspan=5 | [[Status Effects|Catacomb]] !! rowspan=2 | Initial !! rowspan=2 | Per | ! rowspan=2 | Soul of the Dead Duration !! colspan=5 | [[Status Effects|Catacomb]] !! rowspan=2 | Initial !! rowspan=2 | Per Figure of Repose !! rowspan=2 | Figure of Repose Count | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Stage 1<br>(Tenacity Skill Damage Increase) !! Stage 2<br>(Strength Skill Damage Increase) !! Stage 3<br>(Bravery Skill Damage Increase) !! Max Stacks !! Duration | ! Stage 1<br>(Tenacity Skill Damage Increase) !! Stage 2<br>(Strength Skill Damage Increase) !! Stage 3<br>(Bravery Skill Damage Increase) !! Max Stacks !! Duration | ||
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== Total Damage == | == Total Damage == | ||
{{:Hell Bringer}} | {{:Hell Bringer}} | ||
{{#vardefine: | {{#vardefine: damage_repose |683}} | ||
{{#vardefine: | {{#vardefine: damage_repose_pvp|260}} | ||
{{#vardefine: | {{#vardefine: repose_hits_avg | 13}} | ||
{{#vardefine: total_damage_avg |{{#expr: {{#var: | {{#vardefine: total_damage_avg |{{#expr: {{#var:damage_repose }} * {{#var:repose_hits_avg}} }} }} | ||
{{#vardefine: total_damage_avg_pvp |{{#expr: {{#var: | {{#vardefine: total_damage_avg_pvp |{{#expr: {{#var:damage_repose_pvp }} * {{#var:repose_hits_avg}} }} }} | ||
{{#vardefine: total_damage_hb_avg |{{#expr: ({{#var: | {{#vardefine: total_damage_hb_avg |{{#expr: ({{#var:damage_repose }} * {{#var:repose_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }} | ||
{{#vardefine: total_damage_hb_avg_pvp |{{#expr: ({{#var: | {{#vardefine: total_damage_hb_avg_pvp |{{#expr: ({{#var:damage_repose_pvp }} * {{#var:repose_hits_avg}})*{{#arrayindex:hellbringer|1}} }} }} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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*A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully. | *A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully. | ||
**The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits. | **The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits. | ||
*The different stages count as separate buffs, so fighting multiple enemies with varying stages of | *The different stages count as separate buffs, so fighting multiple enemies with varying stages of Valasia Seed growth can buff multiple skill tiers at once. | ||
*An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet. | *An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet. | ||
**It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff. | **It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff. | ||
*Since | *Since Valasia Seed never expires or decreases in growth stage, it is impossible to buff anything but '''Bravery''' tier skills past the first 3 Special Active/Valasia Core uses on any given enemy, especially in longer boss fights. | ||
<br> | <br> | ||