Anonymous

Death Scream: Difference between revisions

From Elwiki
no edit summary
No edit summary
No edit summary
Line 8: Line 8:
|-
|-
| [[Image:MutantReaperSkill5.png]]
| [[Image:MutantReaperSkill5.png]]
| {{SkillType|SA|S}} (Can be used in midair)
| {{SkillType|SA|S}} Summon the dead from hell. With a deadly, chilling scream, charge with the dead towards the enemies to lead them to hell.<br>(Can be used in midair)
|-
|-
|  
|  
| <font color="4E8E99">'''[Varasia Reaction] Skill'''</font>
| <font color="4E8E99">'''[Valasia Response] Skill'''</font>
*When the dead hits an enemy, a suffering dead will appear and allies coming into contact with the suffering dead will take reduced damage from boss enemies depending on Varasia Seed's growth stage for a certain period of time.
*Suffering Dead appear when the dead attacks an enemy with a Valasia Seed. Allies that come in contact with the Suffering Dead will have decreased damage from boss monsters for a set duration.
|-
|-
|  
|  
Line 32: Line 32:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=4 | Mode !! rowspan=4 | Hell's Dead (Physical) !! rowspan=4 | Max Hits !! colspan=5 | <font color="4E8E99">'''[Varasia Reaction]'''</font> !! rowspan=4 | MP Usage !! rowspan=4 | Cooldown
! rowspan=4 | Mode !! rowspan=4 | Hellish Soul (Physical) !! rowspan=4 | Max Hits !! colspan=5 | <font color="4E8E99">'''[Valasia Response]'''</font> !! rowspan=4 | MP Usage !! rowspan=4 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Suffering Dead Duration !! colspan=4 | [[Status Effects|Death Scream]]<br>(On contact with Suffering Dead)
! rowspan=3 | Suffering Dead Duration !! colspan=4 | [[Status Effects|Death Scream]]<br>(On contact with Suffering Dead)
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=3 | Decreased Damage Taken From Boss Enemies !! rowspan=2 | Duration
! colspan=3 | Damage from Boss Decrease per Seed Growth Stage !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3
Line 67: Line 67:
== Total Damage ==
== Total Damage ==
{{:Hell Bringer}}
{{:Hell Bringer}}
{{#vardefine: damage_dead     |1403}}
{{#vardefine: damage_soul     |1403}}
{{#vardefine: damage_dead_pvp |561}}
{{#vardefine: damage_soul_pvp |561}}
{{#vardefine: dead_hits_avg   | 3}}
{{#vardefine: soul_hits_avg   | 3}}


{{#vardefine: total_damage_avg      |{{#expr: {{#var:damage_dead   }} * {{#var:dead_hits_avg}} }} }}
{{#vardefine: total_damage_avg      |{{#expr: {{#var:damage_soul   }} * {{#var:soul_hits_avg}} }} }}
{{#vardefine: total_damage_avg_pvp      |{{#expr: {{#var:damage_dead_pvp   }} * {{#var:dead_hits_avg}} }} }}
{{#vardefine: total_damage_avg_pvp      |{{#expr: {{#var:damage_soul_pvp   }} * {{#var:soul_hits_avg}} }} }}


{{#vardefine: total_damage_hb_avg      |{{#expr: ({{#var:damage_dead   }} * {{#var:dead_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_avg      |{{#expr: ({{#var:damage_soul   }} * {{#var:soul_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_avg_pvp      |{{#expr: ({{#var:damage_dead_pvp   }} * {{#var:dead_hits_avg}})*{{#arrayindex:hellbringer|1}} round2}} }}
{{#vardefine: total_damage_hb_avg_pvp      |{{#expr: ({{#var:damage_soul_pvp   }} * {{#var:soul_hits_avg}})*{{#arrayindex:hellbringer|1}} round2}} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 95: Line 95:


== Tips and Details  ==
== Tips and Details  ==
*The '''Hell's Dead''' follows curves, and will start of slowly and gradually speed up, though its hit frequency is also slower at first, so the hit count remains fairly consistent on most enemies, dealing damage around 2~3 times on average.
*The '''Hellish Soul''' follows curves, and will start of slowly and gradually speed up, though its hit frequency is also slower at first, so the hit count remains fairly consistent on most enemies, dealing damage around 2~3 times on average.
**Due to its travel distance, more so at '''[Enhanced]''', only very wide enemies can take full damage from this skill.
**Due to its travel distance, more so at '''[Enhanced]''', only very wide enemies can take full damage from this skill.
*The '''Suffering Dead''' will increase in size depending on the Varasia Seed growth stage as well, making it easier to come into contact with for the buff.
*The '''Suffering Dead''' will increase in size depending on the Varasia Seed growth stage as well, making it easier to come into contact with for the buff.
ElEditors
8,317

edits