Anonymous

Iron Paladin/it: Difference between revisions

From Elwiki
no edit summary
No edit summary
No edit summary
Line 92: Line 92:
== Gallery==
== Gallery==
<br><gallery widths=150px heights=150px>
<br><gallery widths=150px heights=150px>
File:PALA_BERS.png|Iron Paladin Berserk mode Model.
File:PALA_BERS.png|Modello del Paladino d'Acciaio in modalità Berserker
File:IronPaladin_POSE.png|Ritratto Paladino d'Acciaio.
File:IronPaladin_POSE.png|Ritratto del Paladino d'Acciaio.
Image:IronPaladin_SKILL.png|Skill Cut In del Paladino d'Acciaio.
Image:IronPaladin_SKILL.png|Skill Cut In del Paladino d'Acciaio.
File:IronPaladin_POSE_BERSERK.png|Ritratto Paladino d'Acciaio in modalità Berserker.
File:IronPaladin_POSE_BERSERK.png|Ritratto del Paladino d'Acciaio in modalità Berserker.
Image:56789023.png|Skill Cut In del Paladino d'Acciaio in modalità Berserker.
Image:56789023.png|Skill Cut In del Paladino d'Acciaio in modalità Berserker.
File:IPconcepts.jpg|Iron Paladin's concept art and idle pose, notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes.
</gallery>
</gallery>


<br>
<br>
== Trivia ==
== Curiosità ==
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well.
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] and [[Tactical Trooper]] as well.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
3,231

edits