Combat Ranger: Difference between revisions
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! width="20%" |Damage | ! width="20%" |Damage | ||
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|[[ | |[[File:Combo - Combat Ranger 1.png|520px]] | ||
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| '''Storm Kick''' | | '''Storm Kick''' | ||
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | |||
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{{CUU}}<br> | {{CUU}}<br> | ||
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{{CZ}} 50% x4 Phy. Damage<br> | {{CZ}} 50% x4 Phy. Damage<br> | ||
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|[[ | |[[File:Combo - Combat Ranger 2.png|520px]] | ||
| '''Double Slide''' | | '''Double Slide''' | ||
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CZ}} 228% Phy. Damage | {{CZ}} 228% Phy. Damage | ||
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|[[ | |[[File:Combo - Combat Ranger 3.png|520px]] | ||
| '''Zoning Kick''' | | '''Zoning Kick''' | ||
After | After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | ||
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{{CX}} 261% Mag. Damage<br> | {{CX}} 261% Mag. Damage<br> | ||
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{{CZ}} 296% Phy. Damage<br> | {{CZ}} 296% Phy. Damage<br> | ||
{{CZ}} 393% Phy. Damage | {{CZ}} 393% Phy. Damage | ||
|- | |||
|[[File:Combo - Combat Ranger 4.png|520px]] | |||
| '''Triple Kick''' | |||
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | |||
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{{CDRU}} <br> | |||
{{CZ}} 188% Phy. Damage <br> | |||
{{CZ}} 201% Phy. Damage <br> | |||
{{CZ}} 302% Phy. Damage | |||
|} | |} | ||
=== Updates === | === Updates === |