Trapping Ranger: Difference between revisions
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tested, does't work
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| [[File:Combo - Trapping Ranger 1.png|520px]] | | [[File:Combo - Trapping Ranger 1.png|520px]] | ||
| '''Erendil Combo''' | | '''Erendil Combo''' | ||
After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor | After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. | ||
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | *Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | ||
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | *The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. |