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Trapping Ranger: Difference between revisions

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tested, does't work
(tested, does't work)
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| [[File:Combo - Trapping Ranger 1.png|520px]]  
| [[File:Combo - Trapping Ranger 1.png|520px]]  
| '''Erendil Combo'''
| '''Erendil Combo'''
After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. Enemies will be knocked down at the end of the combo unless [[Vital Point Piercing]] is active.  
After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
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