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Delayed Fire: Difference between revisions

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[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*As with regular twig arrows, the delayed fire arrow's explosion deals splash damage.
*As with regular branches, the delayed fire arrow's explosion deals splash damage.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other Twig or Trap present), and [[Seed of Wrath]]
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]]
*'''Delayed Fire''''s own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*'''Delayed Fire''''s own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*Keep in mind that, should a room transition occur while '''Delayed Fire''' is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
*Keep in mind that, should a room transition occur while '''Delayed Fire''' is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.


<br><u>Twig Stacking</u>
<br><u>Branch Stacking</u>
*Any twigs fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Any Branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a Twig from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a Twig shot, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the Twig's explosion damage.
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**'''Delayed Fire''' Debuff stacks count towards Twig Shot's trap count limit (including the one provided by Delayed Fire itself).
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by Delayed Fire itself).
**If another Twig is fired, it will remove the oldest debuff stack present if there are no twigs stuck in the ground. Otherwise, it will detonate the oldest of those twigs first.
**If another branch is fired, it will remove the oldest debuff stack present if there are no branch stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only you will be able to see the number of stacks.
*All players can see the debuff, but only you will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
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