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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ara}}" | |- style="background:{{ColorSel|CharLight|Ara}}" | ||
! rowspan=" | ! rowspan="3" | Mode !! rowspan="3" | Flame Rain (Magical) !! colspan=3 | Max Hits !! rowspan="3" | Total MP Used !! colspan="2" | Spirit Energy | ||
|- style="background:{{ColorSel|CharLight|Ara}}" | |- style="background:{{ColorSel|CharLight|Ara}}" | ||
! Required/Used !! Gained | ! colspan=2 | Feather Count !! rowspan=2 | Hits per Feather !! rowspan=2 | Required/Used !! rowspan=2 | Gained | ||
|- style="background:{{ColorSel|CharLight|Ara}}" | |||
! Regular !! [[Combustion]] | |||
|- | |- | ||
| '''{{PvE}}''' || 1164% || rowspan=2 | | | '''{{PvE}}''' || 1164% || rowspan=2 | 4 || rowspan=2 | 6 || rowspan=2 | 3 || rowspan=2 | 500 MP || rowspan=2 | 0 || rowspan=2 | 5 | ||
|- | |- | ||
| '''{{PvP}}''' || % | | '''{{PvP}}''' || 399% | ||
|} | |} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{:Combustion}} | |||
{{#vardefine:damage |1164}} | |||
{{#vardefine:damage_pvp |399}} | |||
{{#vardefine:feather_count |4}} | |||
{{#vardefine:hits_per_feather |3}} | |||
{{#vardefine:feather_count_combustion |6}} | |||
{{#vardefine:avg_hits |10}} | |||
{{#vardefine:avg_damage | {{#expr: {{#var:damage}} * {{#var:avg_hits}} }} }} | |||
{{#vardefine:avg_damage_combustion | {{#expr: {{#var:damage}} * {{#var:avg_hits}} * {{#arrayindex:combustion|0}} }} }} | |||
{{#vardefine:avg_damage_pvp | {{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} }} }} | |||
{{#vardefine:avg_damage_pvp_combustion | {{#expr: {{#var:damage_pvp}} * {{#var:avg_hits}} * {{#arrayindex:combustion|1}} }} }} | |||
{{#vardefine:total_damage | {{#expr: {{#var:damage}} * {{#var:feather_count}} * {{#var:hits_per_feather}} }} }} | |||
{{#vardefine:total_damage_combustion | {{#expr: {{#var:damage}} * {{#var:feather_count_combustion}} * {{#var:hits_per_feather}} * {{#arrayindex:combustion|0}} }} }} | |||
{{#vardefine:total_damage_pvp | {{#expr: {{#var:damage_pvp}} * {{#var:feather_count}} * {{#var:hits_per_feather}} }} }} | |||
{{#vardefine:total_damage_pvp_combustion | {{#expr: {{#var:damage_pvp}} * {{#var:feather_count_combustion}} * {{#var:hits_per_feather}} * {{#arrayindex:combustion|1}} }} }} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Ara}}" | |||
! rowspan=2 | Mode !! colspan=2 | Average !! colspan=2 | Maximum | |||
|- style="background:{{ColorSel|CharLight|Ara}}" | |||
! Regular !! [[Combustion]] !! Regular !! [[Combustion]] | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#var: avg_damage}}}}% || {{formatnum:{{#var:avg_damage_combustion}}}}% || {{formatnum:{{#var: total_damage}}}}% || {{formatnum:{{#var:total_damage_combustion}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#var: avg_damage_pvp}}}}% || {{formatnum:{{#var:avg_damage_pvp_combustion}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}% || {{formatnum:{{#var:total_damage_pvp_combustion}}}}% | |||
|} | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The total MP cost of this secret art is 500 MP, making it the most expensive secret art among all of Ara's paths, and impossible to cast from a single MP bar by the time you gain access to the art, requiring the use of potions partway through to use. | *The total MP cost of this secret art is 500 MP, making it the most expensive secret art among all of Ara's paths, and impossible to cast from a single MP bar by the time you gain access to the art, requiring the use of potions partway through to use. | ||
*The feathers have separate hitboxes and each feather is capable of doing 3 hits as it gets shot. However, the amount of hits per feather is dependent on target's size and positioning. | |||
**Most human-sized targets will get hit by 2 to 4 feathers, depending on positioning. | |||
**Each feather deals one hit at the very top and two at the very bottom, so high enough targets will receive more damage. | |||
<br> | <br> | ||