Plegas's Labyrinth: Difference between revisions

More info from your friendly neighborhood EU scum
(new info from EU :v)
(More info from your friendly neighborhood EU scum)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-  
|-  
! colspan=2 | Availability Times
! colspan=3 | Availability Times
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! South Korea Server  !! North American Server
! South Korea Server  !! North American Server !! European Server
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*19:00 ~ 21:00 PST
*19:00 ~ 21:00 PST
*23:00 ~ 01:00 PST
*23:00 ~ 01:00 PST
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*03:00 ~ 05:00 CET
*07:00 ~ 09:00 CET
*11:00 ~ 13:00 CET
*15:00 ~ 17:00 CET
*19:00 ~ 21:00 CET
*23:00 ~ 01:00 CET
|}
|}
*Can enter for free once whenever the dungeon opens.
*Can enter for free once whenever the dungeon opens.
*Can enter additional times using '''Plegas's Labyrinth Key''' [[File:Item - Plegas's Labyrinth Key.png|30px]].
*Can enter additional times using '''Plegas's Labyrinth Key''' [[File:Item - Plegas's Labyrinth Key.png|30px]].
*Special reward is only given once per day despite opening multiple times.
*Special reward (x200 '''Artifact Spirit Stone Fragment''' [[File:Item - Artifact Spirit Stone Fragment.png|30px]]) is only given once per day despite the dungeon opening multiple times.
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| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
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| '''Dark Javta''' - Javta corrupted by the sealed demon's influence.
| '''Dark Javta''' - Javta corrupted by the sealed demon's influence.
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*'''Slash:''' Attack players at close range by using its spear.
*'''Teleport Traps:''' They can teleport around the map, primarily to get close to targets, at will. They will leave behind a disk of light that explodes on contact.
*'''Teleport Traps:''' They can teleport around the map, primarily to get close to targets, at will. They will leave behind a disk of light that explodes on contact.
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| '''Dark Tutumata''' - Tutumata corrupted by the sealed demon's influence.
| '''Dark Tutumata''' - Tutumata corrupted by the sealed demon's influence.
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*'''Energy Ball:''' Fire a large ball of energy straight forwards.
*'''Energy Ball:''' Fire a large ball of energy straight forwards that drags players with it.
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| Obstacle=<span style="display:none">{{</span>
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*'''Dark Needles:''' The small eyes will fire needles downwards.
*'''Dark Needles:''' The small eyes will fire needles downwards.
*'''Dark Laser:''' Three of the small eyes will fuse and move around above players to fire a beam straight down upon them.
*'''<font color=red>Ice Laser:</font>''' Two of the small eyes will fuse and remain stationary while firing an ice beam downwards. Players hit by the beam will be inflicted with a debuff that damages other players that come in contact with them.
*'''<font color=red>Dark Laser:</font>''' Three of the small eyes will fuse and move around above players to fire a beam straight down upon them.
*'''Needle Spread:''' The heart itself is capable of firing needles, firing five at a time, one straight down and four spread outwards.
*'''Needle Spread:''' The heart itself is capable of firing needles, firing five at a time, one straight down and four spread outwards.
*'''Heart Drop:''' The heart will slowly hover over the map, tracking a specifically chosen player. It will crash down, creating a couple chain eruptions around it. The heart will be left vulnerable for a brief period of time.
*'''<font color=red>Heart Drop:</font>''' The heart will slowly hover over the map, tracking a specifically chosen player, indicated by a crystal and purple energy. It will crash down, creating a couple chain eruptions around it. The heart will be left vulnerable for a brief period of time.
**If the heart drops on a piece of the map twice, it will destroy the floor beneath it.
**If the heart drops on a piece of the map twice, it will destroy the floor beneath it. This is indicated by cracks on the floor.
**If the heart successfully lands on a target, it will continue its attack and attempt to land on another target until it misses.
**If the heart successfully lands on a target, it will continue its attack and attempt to land on another target until it misses.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''Note:'''
'''Note:'''
*-
*The heart will rise back up when hitting players that are alive '''OR''' dead, as well as '''ANY''' kind of summoned ally. Summoner-type classes should be careful during this attack.
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|[[File:RegeneratingLlegas.png|60px]]
|[[File:RegeneratingLlegas.png|60px]]
| '''Regenerating Plegas''' - The seal had been weakened and the ancient demon's heart is regain its strength.
| '''Regenerating Plegas''' - The seal has been weakened and the ancient demon's heart is regaining its strength.
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*'''Rings of Darkness:''' The heart will pulse, creating rings of darkness which expand outwards. Avoid them at all cost, each ring will have openings to pass through. The rings will deal damage and add 2 seconds of cooldown to skills.
*'''<font color=red>Rings of Darkness:</font>''' After a while, the heart will pulse, creating rings of darkness which expand outwards. Each ring will have two openings to pass through. The rings will deal damage and add 2 seconds of cooldown to skills.
*'''<font color=red>Dark Bombardment:</font>''' The small box-shaped statues below the heart and on the left and right will periodically fire out purple orbs in bursts that move around the arena before dissipating.
*'''<font color=red>Overload Neutralization:</font>''' The small box-shaped statues below the heart and on the left and right will send out yellow orbs that slowly move towards the heart. If they make contact they will lower the overload gauge. Pick them up to prevent this, but be careful as they inflict a debuff causing damage taken to increase with each stack.
 
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*-
*The heart cannot be damaged until the overload gauge at the top of the screen is filled. It will constantly summon enemies around the map, which have to be defeated to fill the gauge.
*Sometimes it takes a while for the heart to become vulnerable when the overload gauge is filled. It can still be reduced by the yellow orbs at this time, so take caution.
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|[[File:ColossusPlegas.png|60px]]
|[[File:ColossusPlegas.png|60px]]
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*'''Dark Needles:''' The small eyes at the top of the map will fire needles.
*'''Dark Needles:''' The small eyes at the top of the map will fire needles.
*'''Swat:''' Plegas and swipe its bottom two arms inwards to swat at players. This will not deal damage but will knock targets away.
*'''<font color=red>Dark Bomb:</font>''' The small eyes will release homing energy balls which inflict a debuff on the player causing them to explode and deal damage to nearby allies. The afflicted player will be unharmed but allies will take damage and be inflicted with silence and reduced attribute resistance.
*'''Blackhole:''' The middle arms and create blackholes in the palm of their hands, sucking in players from a great distance and exploding.
*'''<font color=red>Swat:</font>''' Plegas will swipe its bottom or middle two arms inwards to swat at players, knocking them around. Any players caught in the area where the fists smash together will be squished for 4 seconds.
*'''Dark Beam:''' Plegas's top arms can raise up and fire lasers from above which it can continually adjust the angle of. It will deal damage and put consumable on cooldown.
*'''<font color=red>Black Hole:</font>''' The middle arms will create black holes in the palm of their hands, sucking in players from a great distance and exploding, knocking them away. This is often followed up by '''Swat'''.
*'''Mega Laser:''' When threatened, its face can fire a powerful laser which it will sweep across the middle section of the map.
*'''<font color=red>Dark Beam:</font>''' Plegas's top arms can raise up and fire lasers from above which will sweep the map. Getting hit puts consumables on cooldown.
*'''Headbutt:''' It will ram its head forwards, dealing damage to those near it and stunning targets, this attack is indicated by a purple circle.
*'''<font color=red>Mega Laser:</font>''' When threatened, its face can fire a powerful laser which it will sweep across the middle section of the map.
*'''Pulse:''' Its heart and emit a powerful blast of energy indicated by a red circle around it.
*'''<font color=red>Headbutt:</font>''' It will ram its head forwards, dealing damage to those near it and stunning targets. This attack is indicated by a purple circle.
*'''Dark Rain:''' The screen will zoom out and Plegas will create dark energy balls at the top of the map which will descend straight down.
*'''<font color=red>Pulse:</font>''' Its heart will emit a powerful blast of energy indicated by a red circle around it. This will stun targets.
*'''<font color=red>Dark Rain:</font>''' The screen will zoom out and Plegas will create dark energy balls at the top of the map which will descend straight down. This attack is first executed when Plegas' Head's health reaches 100 bars, and will be used every once in a while afterwards.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Note:'''
'''Note:'''
*The heart is the true weak point of the boss and must be destroyed in order to defeat it.
*The heart is the true weak point of the boss and must be destroyed in order to defeat it.
*The heart will be protected until the head is defeated, temporarily exposing the heart. If the heart is not defeated, the head will respawn and the heart will be protected once more.
*The heart will be protected until the head is defeated, temporarily exposing the heart. If the heart is not defeated, the head will regenerate and the heart will be protected once more.
*The bottoms arms must be defeated to spawn more platforms.
*The bottom arms must be defeated to spawn more platforms, but one can skip to the head with a combination of the jump boost orb's buff and Hyper Acceleration.
*Defeated arms will respawn overtime. This will not affect the platforms once they've spawned.
*Defeated arms will respawn overtime. This will cause platforms to be destroyed once more.
*Each set of arms shares a healthbar.
*Each set of arms shares a healthbar.
*'''Dark Rain''' can be skipped by getting the health of his head to 100 bars during the telegraph of '''Headbutt''', then reducing his health to around 90~ bars once his invincibility wears off.
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