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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}} | ||
*Attack Power ↑ when Destruction is activated | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}} | ||
*MP consumption ↓ MP gains ↑ when Vitality is activated | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Memorize = | | Memorize = | ||
'''[[Memorize| | '''[[Memorize|{{color|#d4b5ff|Available for Memorize}}]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Nature = | | Nature = | ||
'''[[Nature's Force System| | '''[[Nature's Force System|{{color|#00FF24|NF Consumption Skill}}]]''' | ||
*Uses {{{2|}}} NF on hit | *Uses {{{2|}}} NF on hit | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Overheat = | | Overheat = | ||
{{color|#FF4444|'''Overheat'''}} | |||
*Uses HP to increase. | *Uses HP to increase. | ||
*Activate by repeated presses of the skill key. | *Activate by repeated presses of the skill key. | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| CoreActivation= | | CoreActivation= | ||
''' | '''{{color|#FF4444|Core Activation Skill}}''' | ||
*Successful attack made during Awakening will activate the Core Attack. | *Successful attack made during Awakening will activate the Core Attack. | ||
| ForceField = | | ForceField = | ||
{{color|#33FFFF|'''Force Field Skill'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| SweepRolling=Skill reacts to Force Fields (After being fired) | | SweepRolling=Skill reacts to Force Fields (After being fired) | ||
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}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
{{color|#33FFFF|'''Multi-Force Field Skill'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| FinalStrike= | | FinalStrike= | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Cannonball = | | Cannonball = | ||
{{color|#33FFFF|'''Cannonball Consumption'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| AdditionEnergy = | | AdditionEnergy = | ||
{{color|#FFC000|'''Additional Energy Consumption'''}} | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | *Uses 0~{{{2|}}} Energy (Can be used even without Energy) | ||
| AdditionalEnergy = | | AdditionalEnergy = | ||
{{color|#FFC000|'''Additional Energy'''}} | |||
*Consume up to {{{2|}}} Energy while holding down the skill key. | *Consume up to {{{2|}}} Energy while holding down the skill key. | ||
| EnergyConsume = | | EnergyConsume = | ||
{{color|#FFC000|'''Energy Consumption'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| all= | | all= | ||
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}} | }} | ||
| EnergyGain = | | EnergyGain = | ||
{{color|#FFC000|'''Energy Gain'''}} | |||
*Gain {{{2|}}} Energy | *Gain {{{2|}}} Energy | ||
| EnergyConvert = | | EnergyConvert = | ||
{{color|#FFC000|'''Energy Conversion'''}} | |||
*Gain {{{2|}}} Energy by cancelling this skill | *Gain {{{2|}}} Energy by cancelling this skill | ||
| EnergyDrain = | | EnergyDrain = | ||
{{color|#FFC000|'''Energy Drain'''}} | |||
*Drain 1 Energy per enemy hit ({{{2|}}} Max) | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| ArtStance = | | ArtStance = | ||
{{color|#00FF24|'''{{{2|}}} Arts'''}} | |||
*Repeatedly press skill key to activate '{{#switch:{{{2|}}} | *Repeatedly press skill key to activate '{{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
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| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Secret Dragon Arts - 'Blast'| | '''[[Secret Dragon Arts - 'Blast'|{{color|#00FF24|Secret Dragon Arts - 'Blast'}}]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Secret Tiger Arts - 'Fierce Tiger'| | '''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00FF24|Secret Tiger Arts - 'Fierce Tiger'}}]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Secret Wolf Arts - 'Killing Howl'| | '''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00FF24|Secret Wolf Arts - 'Killing Howl'}}]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Secret Rakshasa Arts - 'Purgatory'| | '''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00FF24|Secret Rakshasa Arts - 'Purgatory'}}]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'| | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00FF24|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Secret Phantom Fox Arts - 'Pulverization'| | '''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00FF24|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
| Burning Flame= | | Burning Flame= | ||
'''[[Secret Burning Flame Arts - 'Rain'| | '''[[Secret Burning Flame Arts - 'Rain'|{{color|#00FF24|Secret Burning Flame Arts - 'Rain'}}]]''' | ||
*Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode. | *Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode. | ||
*Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | *Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | ||
| Black Tortoise= | | Black Tortoise= | ||
'''[[Secret Black Tortoise Arts - 'Smash'| | '''[[Secret Black Tortoise Arts - 'Smash'|{{color|#00FF24|Secret Black Tortoise Arts - 'Smash'}}]]''' | ||
*Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode. | *Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode. | ||
}} | }} | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| BloodHit= | | BloodHit= | ||
''' | '''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| InjectionStigma = | | InjectionStigma = | ||
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}} | }} | ||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}} | ||
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}} | ||
*MP Cost ↓ Cooldown ↓ when Gale is activated | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| DMP Usage= | | DMP Usage= | ||
{{color|#00FF24|'''Dynamo Mutation Point'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Aiming Nova = | | Aiming Nova = | ||
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}}<br>(Skill can be used without Mutation Points) | }}<br>(Skill can be used without Mutation Points) | ||
| DP Recovery Skill={{#switch:{{{2|}}} | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= | | Pulse Cannon= {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | ||
| Stasis Field= | | Stasis Field= {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = | | #default = {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
}} | }} | ||
| DP Using Skill = | | DP Using Skill = | ||
{{color|#4488FF|'''DP Using Skill'''}} | |||
*Consumes DP upon use. | *Consumes DP upon use. | ||
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening). | *Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening). | ||
| Nasod Armor Combo= | | Nasod Armor Combo= | ||
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}} | |||
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | *Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
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}} | }} | ||
| Drone Activator= | | Drone Activator= | ||
{{color|#4488FF|'''Influenced by [[Install - Drone Activator|{{color|#"4488FF"|Drone Activator}}]]'''}} | |||
*Fires automatically at a marked target and inflict 20% more damage. | *Fires automatically at a marked target and inflict 20% more damage. | ||
| Dynamo Factory= | | Dynamo Factory= | ||
{{color|#FFC000|'''Dynamo Factory Mode'''}} | |||
* | *{{color|#FF4444|Dynamo Factory activation: 30 DP}} | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
*Use "{{{2|}}}" if in {{{2|}}} mode. | *Use "{{{2|}}}" if in {{{2|}}} mode. | ||
*If another mode is already active, the mode will be switched and you will receive 1 | *If another mode is already active, the mode will be switched and you will receive 1 {{color|#00FF24|Dynamo mutation point}}. | ||
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}} | *<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}} | ||
| Shooting Chaser=130 | | Shooting Chaser=130 | ||
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| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}} | |||
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | *Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | *Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | ||
| P= | | P= | ||
{{color|#FFC000|'''Overlimit'''}} | |||
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | *Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | *Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | ||
| #default= | | #default= | ||
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|{{color|#"4488FF"|Time Tracer}}]] Only)|}}'''}} | |||
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | *Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | ||
}} | }} | ||
| Nasod Armor Teleport= | | Nasod Armor Teleport= | ||
{{color|#FFC000|'''Teleport'''}} | |||
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | *Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Ciel = | | Ciel = | ||
{{color|#4488ff|'''Switching Skill (Ciel)'''}} | |||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching. | ||
| Lu = | | Lu = | ||
{{color|#FF4444|'''Switching Skill (Lu)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching. | ||
| LuCiel = | | LuCiel = | ||
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching. | ||
| Combination = | | Combination = | ||
{{color|#00FF24|'''Combination Skill'''}} | |||
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}} | *Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}} | ||
| Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]]) | | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]]) | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| ECP Skill= | | ECP Skill= | ||
{{color|#4488ff|'''ECP Using Skill'''}} | |||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
| Over Strike= | | Over Strike= | ||
'''[[ECP System#Over Strike| | '''[[ECP System#Over Strike|{{color|#FF0000|Over Strike}}]]''' | ||
*Upon activating Over Strike, skill attack power increases. | *Upon activating Over Strike, skill attack power increases. | ||
| Weapon Switch= | | Weapon Switch= | ||
{{color|#FFCC00|'''Weapon Switch'''}} | |||
*Switches to [{{{2|}}}] immediately upon cast. | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | |||
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | *For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | ||
| Attributed Bullets= | | Attributed Bullets= | ||
{{color|#FFCC00|'''Attributed Bullets'''}} | |||
*[[Rising Shot|Silver Bullet]] | *[[Rising Shot|Silver Bullet]] | ||
*[[Freezing Bullet]] | *[[Freezing Bullet]] | ||
*[[Blazing Bullet]] | *[[Blazing Bullet]] | ||
| Grenade Skills= | | Grenade Skills= | ||
{{color|#FFCC00|'''Grenade Skills'''}} | |||
*[[G-35L Flash Grenade]] | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| KS-83=Explodes immediately when [[Robot Detonation]] is used. | | KS-83=Explodes immediately when [[Robot Detonation]] is used. | ||
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}} | }} | ||
| Robot Detonation= | | Robot Detonation= | ||
{{color|#FFCC00|'''Robot Detonation'''}} | |||
*Connect with [Robot Detonation Reaction Skill]. | *Connect with [Robot Detonation Reaction Skill]. | ||
| G Transform Mode= | | G Transform Mode= | ||
{{color|#00FF24|'''G Transform Mode'''}} | |||
*Consumes 15 ECP to activate transform standby. | *Consumes 15 ECP to activate transform standby. | ||
*During transformation, {{#switch:{{{2|}}} | *During transformation, {{#switch:{{{2|}}} | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Chant = | | Chant = | ||
{{color|#ffcc66|'''Chant Skill'''}} | |||
*Responds to [Eid], the essence of the communion with the El. | *Responds to [Eid], the essence of the communion with the El. | ||
| Projection = | | Projection = | ||
{{color|#4488FF|'''Projection Skill'''}} | |||
*Skill uses projected weapon created from the borrowed power of god | *Skill uses projected weapon created from the borrowed power of god | ||
| Eid={{#switch:{{{2|}}} | | Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#ffcc66|'''Eid'''}} | |||
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect. | *When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect. | ||
**[Eid:Mut]: Increase Damage and ignore Guard. | **[Eid:Mut]: Increase Damage and ignore Guard. | ||
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*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | *[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
{{color|#ffcc66|'''Eid : Creation'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Eid Weise = | | Eid Weise = | ||
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}} | }} | ||
| #default = | | #default = | ||
{{color|#ffcc66|'''Eid : Cycle'''}} | |||
*Consume 1 of the most recent [Eid]. | *Consume 1 of the most recent [Eid]. | ||
*Applies the effect of the consumed [Eid]. | *Applies the effect of the consumed [Eid]. | ||
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| Edel Eid={{#switch:{{{2|}}} | | Edel Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#33cccc|'''Edel Eid'''}} | |||
*Requires 3 identical [Eids]. | *Requires 3 identical [Eids]. | ||
*Changes the form of skills that respond to [Edel Eid]. | *Changes the form of skills that respond to [Edel Eid]. | ||
| #default= | | #default= | ||
{{color|#33cccc|'''[Edel Eid Response Skill]'''}} | |||
*Consume a [Edel Eid]. | *Consume a [Edel Eid]. | ||
*The skill will transform when different kinds of [Edel Eids] are consumed. | *The skill will transform when different kinds of [Edel Eids] are consumed. | ||
}} | }} | ||
| Swaying El= | | Swaying El= | ||
{{color|#ffff99|'''Swaying El Keim'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Yucky! = | | Yucky! = | ||
{{color|#ff2bad|'''[Yucky!]'''}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | |||
| I'm Helping! = | | I'm Helping! = {{color|##ff2bad|'''[Need Help, Laby?]'''}}<br>{{#switch:{{{2|}}} | ||
| Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | ||
| Milky Way = Decrease Attack Power and Defense when hit by starlight. | | Milky Way = Decrease Attack Power and Defense when hit by starlight. | ||
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}} | }} | ||
| Laby's Friend? = | | Laby's Friend? = | ||
{{color|#fa77ba|'''[Laby's Friend?]'''}}<br>Summoned Memory of the Forest will react. | |||
| See You Next Time = [See You Next Time] | | See You Next Time = [See You Next Time] | ||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | *When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | ||
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== Noah == | == Noah == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Horoscope = | | Horoscope = {{color|##ECCC72|'''[Horoscope Skill]'''}} | ||
| Blessing of Moonlight = | | Blessing of Moonlight = {{color|##00BFFF|'''[Blessing of Moonlight]'''}} | ||
*Upon awakening, enhance skill effect depending on the shape of the moon. | *Upon awakening, enhance skill effect depending on the shape of the moon. | ||
| Confession = | | Confession = {{color|##6495ED|'''[Confession]'''}} | ||
*Bring down judgment with the Relic of Confession. | *Bring down judgment with the Relic of Confession. | ||
| Rest = | | Rest = {{color|##6495ED|'''[Rest]'''}} | ||
*Protect with the Relic of Rest. | *Protect with the Relic of Rest. | ||
| Benediction = | | Benediction = | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| ElEssence = | | ElEssence = | ||
''' | '''{{color|#00FF24|Requires 1 [[El's Essence|{{color|#"00FF24"|El's Essence}}]] (Item)}}''' | ||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
* | *{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence. | ||
| Master = | | Master = | ||
{{color|##4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}} | |||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | ||
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| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System| | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System| | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
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| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge| | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Points'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> |