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Identifying Equipment: Difference between revisions

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== Identifiable Stats ==
== Identifiable Stats ==
Each row of an item's identifiable stats is tied to a specific ID. When the item is identified, a random stat effect will be chosen with the value tied towards that specific ID.  
Each row of an item's identifiable stats is tied to a specific ID. When the item is identified, a random stat effect will be chosen with the value tied towards that specific ID.
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
! rowspan=2 | Stat Effect !! colspan=3 | Slot 1 !! colspan=3 | Slot 2 and 3
 
|-
| Grade B|| Grade A|| Grade S ||  Grade B|| Grade A|| Grade S ||
|-
| Physical Attack +Lv|| 3|| 3.5 || 4||  2.25|| 2.75 || 3.25
|-
| Magical Attack +Lv|| 3|| 3.5 || 4||  2.25|| 2.75 || 3.25
|-
| Action Speed || 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Critical|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Maximize|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Damage Reducition|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| HP||6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Awakening Charge Speed || 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Awakening Duration|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| MP Recovery Attacking|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Mp Recovery Attacked|| 6%|| 7% || 8% || 4.5%|| 5.5% || 6.5%
|-
| Movement Speed|| 18%|| 21% || 24%|| 13.5%|| 16.5%|| 19.5%
|-
| Jump Speed|| 18%|| 21% || 24%|| 13.5%|| 16.5%|| 19.5%
|-
| All Element Resistance|| 20|| 22 || 25 || 15 || 17 || 20
|}
=== Main IDs ===
=== Main IDs ===
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"
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