Combat Ranger: Difference between revisions
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→Additional Combos
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|[[File:Combo - Combat Ranger 1.png|520px]] | |[[File:Combo - Combat Ranger 1.png|520px]] | ||
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After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | ||
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|[[File:Combo - Combat Ranger 2.png|520px]] | |[[File:Combo - Combat Ranger 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | ||
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|[[File:Combo - Combat Ranger 3.png|520px]] | |[[File:Combo - Combat Ranger 3.png|520px]] | ||
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After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | ||
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|[[File:Combo - Combat Ranger 4.png|520px]] | |[[File:Combo - Combat Ranger 4.png|520px]] | ||
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After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | ||
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