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Dead Hands: Difference between revisions

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446 bytes removed ,  24 March 2022
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | [[Status Effects/Touch of Death|Touch of Death]] !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Physical Damage Increase !! Damage Reduction Increase !! Duration
! Physical Damage Increase !! Damage Reduction Increase !! Duration
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== Total Damage ==
== Total Damage ==
{{:Creeping Terror}}
{{:Creeping Terror}}
{{#vardefine:damage_strike|2224}}
{{Damage
{{#vardefine:damage_strike_pvp|529}}
|dmg1=2224
{{#vardefine:hits_strike|1}}
|pvp_dmg1=529
 
|hits1=1
{{#vardefine:total_damage|{{#expr: {{#var:damage_strike}} * {{#var:hits_strike}} }} }}
|passive1={{#arrayprint:creeping_terror}}
{{#vardefine:total_damage_pvp|{{#expr: {{#var:damage_strike_pvp}} * {{#var:hits_strike}} }} }}
}}
 
{{#vardefine:total_damage_creeping_terror|{{#expr: {{#var:total_damage}} * {{#arrayindex:creeping_terror|0}} }} }}
{{#vardefine:total_damage_creeping_terror_pvp|{{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:creeping_terror|1}} }} }}
 
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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|-
|-
! {{PvE}}
! {{PvE}}
|| {{formatnum: {{#var:total_damage}} }}%
| {{#var:total_damage}}
|| {{formatnum: {{#var:total_damage_creeping_terror}} }}%
| {{#var:total_damage_passive1}}
|-
|-
! {{PvP}}
! {{PvP}}
|| {{formatnum: {{#var:total_damage_pvp}} }}%
| {{#var:total_damage_pvp}}
|| {{formatnum: {{#var:total_damage_creeping_terror_pvp}} }}%
| {{#var:total_damage_passive1_pvp}}
|}
|}
<br>
<br>
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*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
<br>
<br>
== Gallery ==
<gallery>File:TouchoDeath.png|'''Touch of Death''' buff appearance.</gallery>
<br/>


== Old Version ==
== Old Version ==