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(→Total Damage: Limit Over is permanently included now, just like with Pursuit or New Moon's Shadow - it is impossible not to receive the buff while also receiving the hit count increase) |
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<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | === Total Damage === | ||
{{:ECP System}}{{:Mechanic Mastery}}{{:Limit Over}} | |||
{{Damage | |||
|dmg1=91 | |||
|pvp_dmg1=36 | |||
|hits1=22 | |||
|dmg2=155 | |||
|pvp_dmg2=65 | |||
|hits2=24 | |||
|dmg3=288 | |||
|pvp_dmg3=115 | |||
|hits3=8 | |||
|heavy=true | |||
|passive1={{#arrayprint:over_strike}} | |||
|passive2={{#arrayprint:mechanic_mastery}} | |||
|useful_penalty=1 | |||
|hits_useful1=22 | |||
|hits_useful2=34 | |||
|hits_useful3=8 | |||
}} | |||
{{trim2| | |||
{{#vardefine: total_damage_limit | {{#expr: {{num|{{#var: total_damage_passive2_useful}}}} * {{#arrayindex:limit_over|0}} round2 }} }} | |||
{{#vardefine: total_damage_limit_passive1 | {{#expr: {{num|{{#var: total_damage_passive1_passive2_useful}}}} * {{#arrayindex:limit_over|0}} round2 }} }} | |||
{{#vardefine: total_damage_limit_heavy | {{#expr: {{#var:total_damage_limit}} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_limit_passive1_heavy | {{#expr: {{#var:total_damage_limit_passive1}} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_limit_pvp | {{#expr: {{num|{{#var: total_damage_passive2_useful_pvp}}}} * {{#arrayindex:limit_over|1}} round2 }} }} | |||
{{#vardefine: total_damage_limit_passive1_pvp | {{#expr: {{num|{{#var: total_damage_passive1_passive2_useful_pvp}}}} * {{#arrayindex:limit_over|1}} round2 }} }} | |||
{{#vardefine: total_damage_limit_heavy_pvp | {{#expr: {{#var:total_damage_limit_pvp}} * 1.44 round2 }} }} | |||
{{#vardefine: total_damage_limit_passive1_heavy_pvp | {{#expr: {{#var:total_damage_limit_passive1_pvp}} * 1.44 round2 }} }} | |||
}}{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]] | ! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Mechanic Mastery]]/[[Limit Over]] | ||
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|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| | | {{#var: total_damage}} | ||
| {{formatnum:{{# | | {{#var: total_damage_heavy}} | ||
| {{#var: total_damage_passive1}} | |||
| {{#var: total_damage_passive1_heavy}} | |||
| {{formatnum: {{#var: total_damage_limit}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_heavy}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_passive1}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_passive1_heavy}}}}% | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{ | | {{#var: total_damage_pvp}} | ||
| {{formatnum:{{# | | {{#var: total_damage_heavy_pvp}} | ||
| {{#var: total_damage_passive1_pvp}} | |||
| {{#var: total_damage_passive1_heavy_pvp}} | |||
| {{formatnum: {{#var: total_damage_limit_pvp}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_heavy_pvp}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_passive1_pvp}}}}% | |||
| {{formatnum: {{#var: total_damage_limit_passive1_heavy_pvp}}}}% | |||
|} | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}}* | |||
|} | |} | ||
* | * *Only casting animation, not the hitbox itself. | ||
<br> | <br> | ||