Mega Electron Ball: Flash: Difference between revisions

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Text replacement - "Mega Electron Ball : Flash" to "Mega Electron Ball: Flash"
m (Text replacement - "Mega Electron Ball : Flash" to "Mega Electron Ball: Flash")
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__NOTOC__{{Languages|Mega Electron Ball : Flash}}
__NOTOC__{{Languages|Mega Electron Ball: Flash}}
<div style="float: right;">{{#ev:youtube|hSiGK3o-t0w|400}}</div>
<div style="float: right;">{{#ev:youtube|hSiGK3o-t0w|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Empowered Mega Electron Ball : Flash !! colspan=2 | Regenerating (2) Mega Electron Ball : Flash
! Empowered Mega Electron Ball: Flash !! colspan=2 | Regenerating (2) Mega Electron Ball: Flash
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! Attribute Effect !! Cooldown
! Attribute Effect !! Attribute Effect !! Cooldown
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**The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
**The summon's electron ball will also gain the effects of any force fields if it passes through them, though the summon will not create its own field.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal Electron Balls, '''Mega Electron Ball: Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball : Flash''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
**Due to its larger size, '''Mega Electron Ball: Flash''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.  
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
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|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*'''Mega Electron Ball : Flash''' added.
*'''Mega Electron Ball: Flash''' added.
|}
|}
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